Competitive Information for Melmetal [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Melmetal melmetal
Base Stats for Melmetal

Steel

Abilities:
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.


Evolutions / Family:
Melmetal
Melmetal-Gmax

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MelmetalVisit Serebii's Pokedex for location, breeding, and other game details about MelmetalVisit Bulbapedia for more information about Melmetal

Movesets for Singles


What is a good competitive moveset for Melmetal? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Melmetal in Pokemon Sword/Shield:

TogekissVenusaurCharizardTorkoalDusclopsSnorlaxSableyeHattereneIncineroarJellicent


Melmetal is a decent Steel-typed Pokemon. Melmetal are common Pokemon to see in the SS metagame. Melmetal is weak to Fighting, Fire, and Ground-typed attacks.


Species: Melmetal
Item: Assault Vest / Weakness Policy
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- High Horsepower
- Ice Punch
- Thunder Punch
- Double Iron Bash

Physical Tank Melmetal (Analytic)

Melmetal is a legendary Physical Tank. It attempts to take a nice amount of physical hits while dealing some decent damage. Weakness Policy activates if Melmetal is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).




Species: Melmetal
Item: Life Orb / White Herb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Iron Head / Double Iron Bash
- High Horsepower
- Ice Punch

Physical Sweeper Melmetal (Iron Fist)

Melmetal is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Melmetal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical 120-base power Fighting-type move (lowers your Melmetal's attack and defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).
High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Melmetal? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Melmetal in Pokemon Sword/Shield:

ClefableKyurem-BlackMandibuzzToxapexConkeldurrRotom-WashKeldeoMewTerrakionCelebiIncineroarBlastoise


Species: Melmetal
Item: Life Orb / White Herb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Superpower
- Iron Head / Double Iron Bash
- High Horsepower

Doubles Physical Sweeper Melmetal (Iron Fist)

Melmetal is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Melmetal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Melmetal's attack and defense by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).
High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.



Movepool


Wondering what moves can Melmetal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Double Iron Bash
60
100%
5
Hits twice. 30% chance to flinch.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
High Horsepower
95
95%
10
No additional effect.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Melmetal can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Melmetal

Create a build


Have an idea in mind for Melmetal that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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