Competitive Information for Mienfoo [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Mienfoo mienfoo
Base Stats for Mienfoo

Fighting

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
RecklessReckless: This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Mienfoo
Mienshao

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MienfooVisit Serebii's Pokedex for location, breeding, and other game details about MienfooVisit Bulbapedia for more information about Mienfoo

Movesets for Singles


What is a good competitive moveset for Mienfoo? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Mienfoo is an outstanding Fighting-typed Pokemon. Mienfoo is not a Pokemon anyone usually expects sees on the battlefield. Mienfoo is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Mienfoo
Item: Fightinium Z / Life Orb
Ability: Reckless
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick / Jump Kick
- Return / Strength
- Knock Off
- Poison Jab

Physical Sweeper Mienfoo (Reckless)

Mienfoo is an outstanding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Mienfoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mienfoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Reckless, Mienfoo's attacks with recoil or crash damage have 1.2x power; not struggle.

High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Mienfoo is hurt by 50% of its max hp if it misses).
Jump Kick is a physical STAB-boosted 100-base power Fighting-type move (Mienfoo is hurt by 50% of its max hp if it misses).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a hefty amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Mienfoo? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Mienfoo
Item: Fightinium Z / Life Orb
Ability: Reckless
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick / Jump Kick
- Rock Slide
- Return
- Knock Off

Doubles Physical Sweeper Mienfoo (Reckless)

Mienfoo is an interesting Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Mienfoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mienfoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Reckless, Mienfoo's attacks with recoil or crash damage have 1.2x power; not struggle.

High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Mienfoo is hurt by 50% of its max hp if it misses).
Jump Kick is a physical STAB-boosted 100-base power Fighting-type move (Mienfoo is hurt by 50% of its max hp if it misses).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movepool


Wondering what moves can Mienfoo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Force Palm
60
100%
10
30% chance to paralyze the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Jump Kick
100
95%
10
User is hurt by 50% of its max HP if it misses.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smelling Salts
70
100%
10
Power doubles if target is paralyzed, and cures it.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
U-turn
70
100%
20
User switches out after damaging the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Meditate
--
--
40
Raises the user's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Mienfoo can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Mienfoo

Create a build


Have an idea in mind for Mienfoo that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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