Competitive Information for Oranguru [Sun/Moon]
Normal / Psychic
Abilities:
This Pokemon cannot be made to flinch.
This Pokemon does not take damage from attacks made by its allies.
If an ally uses its item, this Pokemon gives its item to that ally immediately.
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Movesets for Singles
Looking for a competitive moveset for Oranguru? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Oranguru, an exceptional Pokémon known for its Normal and Psychic typing! Oranguru is a common Pokémon to see in the SM metagame. Its only type-related weaknesses are Bug and Dark. Explore the movesets of Oranguru below to understand its battle capabilities.
Item: Psychium Z / Life Orb
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball
- Round / Snore
Oranguru is an outstanding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Oranguru cannot be made to flinch.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Oranguru must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kaa2fd
Movesets for Doubles
Need a strong doubles moveset for Oranguru? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Psychium Z / Life Orb
Ability: Symbiosis
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Energy Ball
- Round / Snore
Oranguru is an interesting Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Symbiosis, if an ally uses its item Oranguru gives its item to that ally immediately.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special STAB-boosted 50-base power Normal-type move (Oranguru must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/laa2fd
Item: Psychium Z
Ability: Symbiosis
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 248 Def / 8 SpD
Moveset:
- Toxic
- Psychic / Extrasensory
- Thunderbolt / Charge Beam
- Trick Room
Oranguru is an outstanding Defensive Trick Room. With Symbiosis, if an ally uses its item Oranguru gives its item to that ally immediately.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lba2fd
Movepool
Want to know what moves Oranguru can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Oranguru.
Damage Modifiers:
Combo List
These are a list of several common move combinations Oranguru can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Oranguru
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Stored power + Psych up
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Magic Coat, Protect, Snatch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Oranguru's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Oranguru
- Earthquake
- Hidden Power
- Knock Off
- Light Screen
- Protect
- Reflect
- Rest
- Stored Power
- Taunt
- Toxic
Common Effort Values for Oranguru in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Oranguru. Top rated Oranguru Sun/Moon movesets. You can find Oranguru builds Sun/Moon. Oranguru movesets Sun/Moon are listed here. VGC Oranguru Competitive Movesets can be found here. Find various EV spreads, find the best nature for Oranguru in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution