Competitive Information for Oranguru [Sword/Shield]


Normal / Psychic
Abilities:
Movesets for Singles
What is a good competitive moveset for Oranguru? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
GlastrierTorkoalStakatakaIndeedee-FTapu FiniBlacephalonRegidragoVenusaurCoalossalRhyperior
Oranguru is a marvelous Normal and Psychic-typed Pokemon. It's common to find yourself dealing with Oranguru when battling in the 8th generation meta. Oranguru's only type-related weaknesses are Bug and Dark.
Item: Mental Herb / Focus Sash
Ability: Inner Focus
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 76 Def / 12 SpA / 84 SpD / 84 Spe
Moveset:
- Ally Switch
- Instruct / Psychic
- Protect
- Trick Room
Double Wall Oranguru (Popular/Trending)
Oranguru is an astounding Double Wall for single battles. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Oranguru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Oranguru cannot be made to flinch. Immune to intimidate. With a Mental Herb equipped to it, cures Oranguru of attract, disable, encore, heal block, taunt, torment then the Mental Herb gets consumed.
◆ Instruct is a status move (the target immediately uses its last used move).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Oranguru this turn).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/is10a2fd
Item: Life Orb / Choice Specs
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Thunderbolt / Charge Beam
- Energy Ball
Special Sweeper Oranguru (Inner Focus)
Oranguru is an interesting Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Oranguru's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Inner Focus, Oranguru cannot be made to flinch. Immune to intimidate.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is11a2fd
Movesets for Doubles
What is a good doubles moveset for Oranguru? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
GlastrierTorkoalStakatakaIndeedee-FTapu FiniBlacephalonRegidragoVenusaurCoalossalRhyperior
Item: Life Orb / Choice Specs
Ability: Symbiosis
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Thunderbolt / Charge Beam
- Energy Ball
Doubles Special Sweeper Oranguru (Symbiosis)
Oranguru is a sensational Special Sweeper for double battles. It is meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Oranguru's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Oranguru's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Symbiosis, if an ally uses its item Oranguru gives its item to that ally immediately.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10a2fd
Item: Weakness Policy
Ability: Symbiosis
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 248 Def / 8 SpD
Moveset:
- Psychic / Expanding Force
- Hyper Beam / Round
- Thunderbolt / Charge Beam
- Trick Room
Defensive Trick Room Oranguru (Symbiosis)
Oranguru is a remarkable Defensive Trick Room for single battles. Weakness Policy activates if Oranguru is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Symbiosis, if an ally uses its item Oranguru gives its item to that ally immediately.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Oranguru on psychic terrain: 1.5x power, hits foes).
◆ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Oranguru cannot move next turn).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Oranguru's special attack by 1 stage).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/id11a2fd
Movepool
Wondering what moves can Oranguru learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Oranguru can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Oranguru
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Stored power + Psych up
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Magic Coat, Ally Switch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Yawn
Moves that boost Oranguru's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Oranguru
- Ally Switch
- Bulldoze
- Earthquake
- Expanding Force
- Foul Play
- Imprison
- Instruct
- Knock Off
- Light Screen
- Protect
- Psychic
- Psyshock
- Reflect
- Rest
- Stored Power
- Taunt
- Toxic
- Trick Room
- Yawn
Common Effort Values for Oranguru in Sword and Shield
- Bold Nature ( 252/0/76/12/84/84 )
- Relaxed Nature ( 180/0/252/76/0/0 )
- Optimize Oranguru's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Oranguru. Top rated Oranguru Sword/Shield movesets. You can find Oranguru builds Sword/Shield. Oranguru movesets Sword/Shield are listed here. VGC Oranguru Competitive Movesets can be found here. Find various EV spreads, find the best nature for Oranguru in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution