Competitive Information for Rattata [Sun/Moon]
Normal
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
No competitive use.
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Movesets for Singles
Looking for a competitive moveset for Rattata? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Rattata, an impressive Pokémon boasting Normal attributes. Rattata is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weakness is Fighting. Curious about Rattata's movesets? Check our suggestions listed below!
Item: Flame Orb / Normalium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Wild Charge / U-turn
- Crunch / Sucker Punch
- Protect
Ready for single battles? Rattata is an impressive Physical Sweeper. This moveset attempts to overwhelm foes with destructive physical power. Flame Orb will burn Rattata at the end of the turn which will activate Rattata's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Rattata is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Rattata a sweet boost. With a Normalium Z equipped to it, if Rattata has a normal move, this item allows it to use a normal z-move.
◆ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ U-turn is a physical 70-base power Bug-type move (Rattata switches out after damaging the target).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Protect is a status move (prevents moves from affecting your Rattata this turn).
Link (click to copy):
https://hohoushome.com/b/kaa13
Item: Normalium Z / Shell Bell
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Wild Charge / Zen Headbutt
- Crunch / Sucker Punch
- Iron Tail
Rattata proves to be a superior Physical Sweeper for single battles. This moveset was created to overwhelm foes with lethal physical attacks. The Shell Bell item option is to help Rattata recover from the recoil damage it may take from Double-Edge and Wild Charge. With Hustle, Rattata's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Normalium Z equipped to it, if Rattata has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kba13
Item: Focus Sash
Ability: Guts
Nature: Serious
EVs: 112 Hp / 112 Atk / 60 Def / 112 SpD / 112 Spe
Moveset:
- Covet
- Endeavor
- Attract
- Quick Attack
Rattata is a marvelous Double Wall to use for single battles. It is meant to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Rattata from being one-shotted and allowing it to atleast use a crucial move when brought out. With Guts, if Rattata is statused its attack is 1.5x; ignores burn halving physical damage.
◆ Endeavor is a physical STAB-boosted 0-base power Normal-type move (lowers the target's hp to your Rattata's hp).
◆ Attract is a status move (a target of the opposite gender gets infatuated).
◆ Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/kca13
Movesets for Doubles
Need a strong doubles moveset for Rattata? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Flame Orb / Normalium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Wild Charge / U-turn
- Crunch / Sucker Punch
- Protect
When it comes to double battles, Rattata shines as a distinguished Physical Sweeper. It is meant to overwhelm foes with formidable physical power. Flame Orb will burn Rattata at the end of the turn which will activate Rattata's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Rattata is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Rattata a sweet boost. With a Normalium Z equipped to it, if Rattata has a normal move, this item allows it to use a normal z-move.
◆ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ U-turn is a physical 70-base power Bug-type move (Rattata switches out after damaging the target).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Protect is a status move (prevents moves from affecting your Rattata this turn).
Link (click to copy):
https://hohoushome.com/b/laa13
Item: Normalium Z / Shell Bell
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Wild Charge / Zen Headbutt
- Crunch / Sucker Punch
- Iron Tail
Rattata proves to be a superb Physical Sweeper for double battles. This moveset was created to overwhelm foes with heavy-hitting physical power. The Shell Bell item option is to help Rattata recover from the recoil damage it may take from Double-Edge and Wild Charge. With Hustle, Rattata's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Normalium Z equipped to it, if Rattata has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba13
Movepool
Want to know what moves Rattata can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Rattata.
Damage Modifiers:
Combo List
These are a list of several common move combinations Rattata can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Rattata
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Moves: Thunderbolt + Ice beam
- Ability: Guts + Item: Flame orb
- Ability: Hustle + Item: Blunder policy
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Bide, Endure, Protect, Quick Attack, Sucker Punch
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Rattata's stats
- Charge Beam
- Curse
- Defense Curl
- Rage
- Skull Bash
- Work Up
Most notable and possible best moves for Rattata
- Hidden Power
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
- U-turn
Common Effort Values for Rattata in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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