Competitive Information for Rockruff [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Rockruff rockruff
Base Stats for Rockruff

Rock

Abilities:
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.

Weakness Chart for Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
0.5x
  
  
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RockruffVisit Serebii's Pokedex for location, breeding, and other game details about RockruffVisit Bulbapedia for more information about Rockruff

Movesets for Singles


What is a good competitive moveset for Rockruff? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Rockruff is pretty popular Rock-typed Pokemon. Rockruff is not a Pokemon anyone usually expects sees on the battlefield. Rockruff is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Rockruff
Item: Normalium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return
- Rock Slide / Rock Tomb
- Crunch
- Iron Head

Physical Sweeper Rockruff (Steadfast)

Rockruff is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Rockruff from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rockruff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Rockruff flinches its speed is raised by 1 stage.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Rockruff? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Rockruff
Item: Rockium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Return
- Crunch
- Iron Head

Doubles Physical Sweeper Rockruff (Steadfast)

Rockruff is an astounding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rockruff from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rockruff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Rockruff flinches its speed is raised by 1 stage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Rockruff learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bite
60
100%
25
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Rockruff can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Rockruff

Create a build


Have an idea in mind for Rockruff that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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