Competitive Information for Lycanroc (midnight) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Lycanroc-midnight lycanroc-midnight
Base Stats for Lycanroc-Midnight

Rock

Abilities:
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Lycanroc

Weakness Chart for Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
0.5x
  
  
2x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Lycanroc-midnightVisit Serebii's Pokedex for location, breeding, and other game details about Lycanroc-midnightVisit Bulbapedia for more information about Lycanroc-midnightVisit Pikalytics for competitive usage stats on Lycanroc-midnight

Movesets for Singles


What is a good competitive moveset for Lycanroc-midnight? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Lycanroc-midnight in Pokemon Sun/Moon:

ConkeldurrGreninja-AshCharizard-Mega-XNoivernGolduckHelioliskPelipperStaraptorSerperiorExcadrillPrimarinaGengar


Lycanroc is a marvelous Rock-typed Pokemon. Lycanroc are common Pokemon to see in the SM metagame. Lycanroc is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Lycanroc-Midnight
Item: Life Orb / Choice Scarf
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Iron Tail / Iron Head
- Stone Edge
- Fire Punch
- Thunder Punch / Thunder Fang

Physical Sweeper Lycanroc-Midnight (Popular/Trending)

Lycanroc is a phenomenal Physical Sweeper. It tries to take down the opponent's team with brute physical power. Choice Scarf will increase Lycanroc's speed by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Lycanroc's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Lycanroc will always hit.

Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).




Species: Lycanroc-Midnight
Item: Dragonium Z / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Return
- Rock Slide
- Foul Play

Physical Sweeper Lycanroc-Midnight (No Guard)

Lycanroc is a stupendous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Lycanroc's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Lycanroc will always hit.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Lycanroc afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movesets for Doubles


What is a good doubles moveset for Lycanroc-midnight? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Lycanroc-midnight in Pokemon Sun/Moon:

ConkeldurrGreninja-AshCharizard-Mega-XNoivernGolduckHelioliskPelipperStaraptorSerperiorExcadrillPrimarinaGengar


Species: Lycanroc-Midnight
Item: Rockium Z / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Outrage
- Return
- Foul Play

Doubles Physical Sweeper Lycanroc-Midnight (No Guard)

Lycanroc is a phenomenal Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Lycanroc's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Lycanroc will always hit.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Lycanroc afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movepool


Wondering what moves can Lycanroc-midnight learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Lycanroc-midnight can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Lycanroc-midnight

Create a build


Have an idea in mind for Lycanroc-midnight that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.