Competitive Information for Staraptor [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Staraptor staraptor
Base Stats for Staraptor

Normal / Flying

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
RecklessReckless: This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.


Evolutions / Family:
Starly
Staravia
Staraptor

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x

Optimize Staraptor's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Staraptor? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Staraptor in Pokemon Sun/Moon:

SerperiorDittoVictiniMagnezoneLopunny-MegaDiggersbyChandelureMamoswineGyarados-MegaSuicune


Staraptor is popular Normal and Flying-typed Pokemon. It's common to see Staraptor show up as a Sun/Moon opponent. Staraptor is weak to Electric, Ice, and Rock-typed attacks.


Species: Staraptor
Item: Choice Scarf / Choice Band
Ability: Reckless
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird
- Close Combat
- Double-Edge
- U-turn

Physical Sweeper Staraptor (Popular/Trending)

Staraptor is popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Staraptor's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Staraptor's speed by 1.5x but will lock you into the first move you pick. With Reckless, Staraptor's attacks with recoil or crash damage have 1.2x power; not struggle.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Close Combat is a physical 120-base power Fighting-type move (lowers your Staraptor's defense and special defense by 1 stage).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
U-turn is a physical 70-base power Bug-type move (Staraptor switches out after damaging the target).



Species: Staraptor
Item: Normalium Z / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 12 SpD / 244 Spe
Moveset:
- Double-Edge / Frustration
- Brave Bird / Sky Attack
- Close Combat / Revenge
- U-turn

Physical Sweeper Staraptor (Intimidate)

Staraptor is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Staraptor from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Staraptor lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Close Combat is a physical 120-base power Fighting-type move (lowers your Staraptor's defense and special defense by 1 stage).
Revenge is a physical 60-base power Fighting-type move (power doubles if Staraptor is damaged by the target).
U-turn is a physical 70-base power Bug-type move (Staraptor switches out after damaging the target).



Species: Staraptor
Item: White Herb
Ability: Intimidate
Nature: Naughty (+Atk, -SpD)
EVs: 46 Atk / 233 Def / 231 Spe
Moveset:
- Close Combat / Brave Bird
- Sky Attack
- Return
- Substitute

Staraptor Physical Sweeper (A Star Is Born*)

Staraptor is a remarkable Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. White Herb will reset Staraptor's negative stat changes once (specifically for when it uses Close Combat). With Intimidate, on switch-in Staraptor lowers the attack of adjacent opponents by 1 stage.

Close Combat is a physical 120-base power Fighting-type move (lowers your Staraptor's defense and special defense by 1 stage).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Substitute is a status move (Staraptor takes 1/4 its max hp to put in a substitute).


Movesets for Doubles


What is a good doubles moveset for Staraptor? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Staraptor in Pokemon Sun/Moon:

SerperiorDittoVictiniMagnezoneLopunny-MegaDiggersbyChandelureMamoswineGyarados-MegaSuicune


Species: Staraptor
Item: Normalium Z / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 12 SpD / 244 Spe
Moveset:
- Double-Edge / Frustration
- Brave Bird / Sky Attack
- Close Combat / Revenge
- U-turn

Doubles Physical Sweeper Staraptor (Intimidate)

Staraptor is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Staraptor from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Staraptor lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Close Combat is a physical 120-base power Fighting-type move (lowers your Staraptor's defense and special defense by 1 stage).
Revenge is a physical 60-base power Fighting-type move (power doubles if Staraptor is damaged by the target).
U-turn is a physical 70-base power Bug-type move (Staraptor switches out after damaging the target).


Movepool


Wondering what moves can Staraptor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Staraptor can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Staraptor

Related Videos


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