Competitive Information for Sandile [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sandile sandile
Base Stats for Sandile

Ground / Dark

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
Anger PointAnger Point: If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
,
MoxieMoxie: This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.


Evolutions / Family:
Sandile
Krokorok
Krookodile

Weakness Chart for Ground/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
0x
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
0x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SandileVisit Serebii's Pokedex for location, breeding, and other game details about SandileVisit Bulbapedia for more information about Sandile

Movesets for Singles


What is a good competitive moveset for Sandile? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Sandile is a pretty decent Ground and Dark-typed Pokemon. Sandile is not a Pokemon anyone usually expects sees on the battlefield. Sandile is weak to Bug, Fairy, Fighting, Grass, Ice, and Water-typed attacks.


Species: Sandile
Item: Groundium Z / Life Orb
Ability: Anger Point
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Foul Play / Crunch
- Double-Edge / Return
- Aqua Tail

Physical Sweeper Sandile (Anger Point)

Sandile is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Sandile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anger Point, if Sandile (not its substitute) takes a critical hit its attack is raised 12 stages.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Aqua Tail is a physical 90-base power Water-type move that deals a substantial amount of damage.




Species: Sandile
Item: Soft Sand
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 Def
Moveset:
- Bulldoze
- Retaliate
- Return
- Rock Slide

Sandile Physical Tank (Soft Sandile)

Sandile is a fabulous Physical Tank. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. With Moxie, Sandile's attack is raised by 1 stage if it attacks and koes another pokemon.

Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Sandile? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Sandile
Item: Groundium Z / Life Orb
Ability: Anger Point
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Foul Play
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Sandile (Anger Point)

Sandile is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Sandile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sandile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anger Point, if Sandile (not its substitute) takes a critical hit its attack is raised 12 stages.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Sandile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aqua Tail
90
90%
10
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mean Look
--
--
5
Prevents the target from switching out.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Sandile can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sandile

Create a build


Have an idea in mind for Sandile that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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