Competitive Information for Shroomish [Sun/Moon]


Grass
Abilities:
Movesets for Singles
What is a good competitive moveset for Shroomish? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Shroomish is an extraordinary Grass-typed Pokemon. Shroomish is not a Pokemon anyone usually expects sees on the battlefield. Shroomish can be quite a contender in the LC tier (Little Cup). Shroomish is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Double-Edge
- Seed Bomb / Bullet Seed
- Drain Punch / Wake-Up Slap
- Protect
Physical Sweeper Shroomish (Quick Feet)
Shroomish is a remarkable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/hs10a11d
Item: Flame Orb / Grassium Z
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Round / Snore
- Protect
Special Sweeper Shroomish (Quick Feet)
Shroomish is a phenomenal Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Shroomish must be asleep. 30% chance to flinch target).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/hs11a11d
Movesets for Doubles
What is a good doubles moveset for Shroomish? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Flame Orb / Normalium Z
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Double-Edge
- Seed Bomb / Bullet Seed
- Drain Punch / Wake-Up Slap
- Protect
Doubles Physical Sweeper Shroomish (Quick Feet)
Shroomish is a wonderful Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/hd10a11d
Item: Flame Orb / Grassium Z
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Round / Snore
- Protect
Doubles Special Sweeper Shroomish (Quick Feet)
Shroomish is an extraordinary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Shroomish must be asleep. 30% chance to flinch target).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/hd11a11d
Movepool
Wondering what moves can Shroomish learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shroomish can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Shroomish
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Ability: Poison heal + Item: Toxic orb
- Ability: Quick feet + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Helping Hand
- Moves that inflict status: Stun Spore, Toxic, Spore
Moves that boost Shroomish's stats
- Growth
- Swords Dance
Most notable and possible best moves for Shroomish
- Protect
- Rest
- Spore
- Toxic
Common Effort Values for Shroomish in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Shroomish's EV spread for Pokemon Sun and Moon
Related Videos
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