Competitive Information for Shuppet [Sun/Moon]
Ghost
Abilities:
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
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Movesets for Singles
Looking for a competitive moveset for Shuppet? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Shuppet, a remarkable Pokémon ready to dominate with its Ghost typing! Shuppet is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weaknesses are Dark and Ghost. Discover how Shuppet excels in battles with the movesets provided below.
Item: Normalium Z / Shell Bell
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 72 Def / 88 SpD
Moveset:
- Double-Edge / Return
- Knock Off / Foul Play
- Phantom Force / Shadow Sneak
- Curse
Shuppet proves to be an incredible Physical Sweeper for single battles. This moveset focuses to crush rivals using destructive physical attacks. The Shell Bell item option is to help Shuppet recover from the recoil damage it may take from Double-Edge. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Normalium Z equipped to it, if Shuppet has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/kaa161
Item: Ghostium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 72 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Psychic
- Thunderbolt
- Dark Pulse / Foul Play
Taking on single battles? Shuppet is popular Special Sweeper. This moveset design focuses to crush rivals using intense special power. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Ghostium Z equipped to it, if Shuppet has a ghost move, this item allows it to use a ghost z-move.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/kba161
Item: Focus Sash
Ability: Frisk
Nature: Brave (+Atk, -Spe)
EVs: 225 Hp / 236 Atk / 49 SpD
Moveset:
- Gunk Shot / Thief
- Trick Room
- Torment
- Disable
Shuppet excels as a superb Physical Tank during single battles. It was designed to absorb physical damage and return fire with decent force. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. With Frisk, on switch-in Shuppet identifies the held items of all opposing pokemon.
◆ Thief is a physical 60-base power Dark-type move (if your Shuppet has no item, it steals the target's).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
◆ Torment is a status move (target can't select the same move twice in a row).
◆ Disable is a status move (for 4 turns, disables the target's last move used).
Link (click to copy):
https://hohoushome.com/b/kca161
Movesets for Doubles
Need a strong doubles moveset for Shuppet? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 72 Def / 88 SpD
Moveset:
- Double-Edge / Return
- Knock Off / Foul Play
- Phantom Force / Shadow Sneak
- Curse
Dominating double battles, Shuppet is pretty popular Physical Sweeper. This technique aims to crush rivals using intense physical power. The Shell Bell item option is to help Shuppet recover from the recoil damage it may take from Double-Edge. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Normalium Z equipped to it, if Shuppet has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/laa161
Item: Fairium Z / Life Orb
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 72 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam
- Shadow Ball / Hex
- Icy Wind
- Psychic
Taking on double battles? Shuppet is a top-notch Special Sweeper. The purpose of this moveset is to take down the opponent's team with forceful special attacks. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Fairium Z equipped to it, if Shuppet has a fairy move, this item allows it to use a fairy z-move.
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba161
Item: Normalium Z / Focus Sash
Ability: Insomnia
Nature: Relaxed (+Def, -Spe)
EVs: 220 Hp / 136 Def / 152 SpD
Moveset:
- Double-Edge / Return
- Knock Off / Foul Play
- Phantom Force / Shadow Sneak
- Trick Room
Shuppet excels as a sensational Defensive Trick Roomer during single battles. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. With Insomnia, Shuppet cannot fall asleep. Gaining this ability while asleep cures it. With a Normalium Z equipped to it, if Shuppet has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lca161
Movepool
Want to know what moves Shuppet can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shuppet.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shuppet can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Shuppet
- Moves: Mimic + Imprison
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect, Snatch, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Thunder Wave, Toxic
Moves that boost Shuppet's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Shuppet
- Destiny Bond
- Hidden Power
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Shuppet in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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