Competitive Information for Silvally (fire) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Silvally-fire silvally-fire
Base Stats for Silvally-Fire

Fire

Abilities:
RKS SystemRKS System: If this Pokemon is a Silvally, its type changes to match its held Memory.


Evolutions / Family:
Silvally

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Silvally-fireVisit Serebii's Pokedex for location, breeding, and other game details about Silvally-fireVisit Bulbapedia for more information about Silvally-fire

Movesets for Singles


What is a good competitive moveset for Silvally-fire? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Silvally is an extraordinary Fire-typed Pokemon. It's pretty common to see Silvally show up as a Sun/Moon opponent. Silvally is weak to Ground, Rock, and Water-typed attacks.


Species: Silvally-Fire
Item: Fire Memory
Ability: RKS System
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Outrage / Dragon Claw
- Fire Fang
- Iron Head

Physical Sweeper Silvally-Fire (RKS System)

Silvally is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Silvally's ability RKS System changes it's typing based on the item it's holding. For this build, Fire Memory will change Silvally's typing to Fire.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Silvally afterwards).
Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Silvally-Fire
Item: Fire Memory
Ability: RKS System
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower / Heat Wave
- Draco Meteor
- Surf
- Ice Beam

Special Sweeper Silvally-Fire (RKS System)

Silvally is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Silvally's ability RKS System changes it's typing based on the item it's holding. For this build, Fire Memory will change Silvally's typing to Fire.

Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Draco Meteor is a special 130-base power Dragon-type move (lowers your Silvally's special attack by 2 stages).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Silvally-fire? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Silvally-Fire
Item: Fire Memory
Ability: RKS System
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Double-Edge / Return
- Outrage
- Fire Fang

Doubles Physical Sweeper Silvally-Fire (RKS System)

Silvally is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Silvally's ability RKS System changes it's typing based on the item it's holding. For this build, Fire Memory will change Silvally's typing to Fire.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Silvally afterwards).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).




Species: Silvally-Fire
Item: Fire Memory
Ability: RKS System
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Flamethrower
- Hyper Voice
- Surf
- Draco Meteor

Doubles Special Sweeper Silvally-Fire (RKS System)

Silvally is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Silvally's ability RKS System changes it's typing based on the item it's holding. For this build, Fire Memory will change Silvally's typing to Fire.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Draco Meteor is a special 130-base power Dragon-type move (lowers your Silvally's special attack by 2 stages).



Movepool


Wondering what moves can Silvally-fire learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Head
80
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Multi-Attack
90
100%
10
Type varies based on the held Memory.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Shadow Claw
70
100%
15
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Silvally-fire can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Silvally-fire

Create a build


Have an idea in mind for Silvally-fire that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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