Competitive Information for Silvally [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Silvally silvally
Base Stats for Silvally

Normal

Abilities:
RKS SystemRKS System: If this Pokemon is a Silvally, its type changes to match its held Memory.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SilvallyVisit Serebii's Pokedex for location, breeding, and other game details about SilvallyVisit Bulbapedia for more information about SilvallyVisit Pikalytics for competitive usage stats on Silvally

Movesets for Singles


What is a good competitive moveset for Silvally? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Silvally in Pokemon Sun/Moon:

Charizard-Mega-XBuzzwoleUmbreonGengarLickilickyDragoniteStaraptorPyukumukuGardevoir-MegaJirachiMarowakNihilego


Silvally is an awesome Normal-typed Pokemon. It's almost common to see Silvally show up as a Sun/Moon opponent. Silvally's only type-related weakness is Fighting.


Species: Silvally
Item: Sitrus Berry / Normalium Z
Ability: RKS System
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Explosion / Double-Edge
- Defog
- Parting Shot / Crunch
- Thunder Wave

Physical Tank Silvally (Analytic)

Silvally is a legendary Physical Tank. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Explosion is a physical STAB-boosted 250-base power Normal-type move (hits adjacent pokemon. your Silvally faints).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Defog is a status move (-1 evasion; clears Silvally and target side's hazards).
Parting Shot is a status move (lowers target's atk, special attack by 1 stage. Silvally switches).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).




Species: Silvally
Item: Sitrus Berry / Normalium Z
Ability: RKS System
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 188 Def / 64 SpA / 4 SpD
Moveset:
- Ice Beam
- Defog / Air Slash
- Parting Shot
- Thunder Wave

Physical Wall Silvally (Analytic)

Silvally is a legendary Physical Wall. It is designed to take a mighty amount of physical hits while dealing some decent damage. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Defog is a status move (-1 evasion; clears Silvally and target side's hazards).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Parting Shot is a status move (lowers target's atk, special attack by 1 stage. Silvally switches).
Thunder Wave is a status move (paralyzes the target).




Species: Silvally
Item: Normalium Z / Life Orb
Ability: RKS System
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Outrage
- Iron Head
- Crunch

Physical Sweeper Silvally (RKS System)

Silvally is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Silvally's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Silvally afterwards).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Silvally
Item: Normalium Z / Life Orb
Ability: RKS System
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Tri Attack
- Draco Meteor
- Surf
- Flamethrower

Special Sweeper Silvally (RKS System)

Silvally is a legendary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Silvally's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Draco Meteor is a special 130-base power Dragon-type move (lowers your Silvally's special attack by 2 stages).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Silvally? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Silvally in Pokemon Sun/Moon:

Charizard-Mega-XBuzzwoleUmbreonGengarLickilickyDragoniteStaraptorPyukumukuGardevoir-MegaJirachiMarowakNihilego


Species: Silvally
Item: Normalium Z / Life Orb
Ability: RKS System
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Outrage
- Iron Head

Doubles Physical Sweeper Silvally (RKS System)

Silvally is a legendary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Silvally's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Silvally afterwards).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Silvally
Item: Normalium Z / Life Orb
Ability: RKS System
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Razor Wind
- Heat Wave
- Surf
- Draco Meteor

Doubles Special Sweeper Silvally (RKS System)

Silvally is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Silvally's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Silvally's ability RKS System changes it's typing based on the item it's holding. Silvally's default typing becomes Normal when it's not holding a RKS System triggering item.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Draco Meteor is a special 130-base power Dragon-type move (lowers your Silvally's special attack by 2 stages).



Movepool


Wondering what moves can Silvally learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Head
80
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Multi-Attack
90
100%
10
Type varies based on the held Memory.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Shadow Claw
70
100%
15
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Silvally can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Silvally

Create a build


Have an idea in mind for Silvally that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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