Competitive Information for Skrelp [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Skrelp skrelp
Base Stats for Skrelp

Poison / Water

Abilities:
Poison PointPoison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
,
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
,
Poison TouchPoison Touch: This Pokemon's contact moves have a 30% chance of poisoning.


Evolutions / Family:
Skrelp
Dragalge

Weakness Chart for Poison/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
0.5x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
0.5x
  
0.5x
2x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SkrelpVisit Serebii's Pokedex for location, breeding, and other game details about SkrelpVisit Bulbapedia for more information about Skrelp

Movesets for Singles


What is a good competitive moveset for Skrelp? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Skrelp is a phenomenal Poison and Water-typed Pokemon. Skrelp is not a Pokemon anyone usually expects sees on the battlefield. Skrelp is weak to Electric, Ground, and Psychic-typed attacks.


Species: Skrelp
Item: Waterium Z / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Outrage
- Return
- Poison Tail

Physical Sweeper Skrelp (Adaptability)

Skrelp is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Skrelp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skrelp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Skrelp's same-type attack bonus (stab) is 2 instead of 1.5.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Skrelp afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).




Species: Skrelp
Item: Poisonium Z / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Scald
- Thunderbolt
- Dragon Pulse

Special Sweeper Skrelp (Adaptability)

Skrelp is an awesome Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Skrelp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skrelp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Skrelp's same-type attack bonus (stab) is 2 instead of 1.5.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.



Movesets for Doubles


What is a good doubles moveset for Skrelp? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Skrelp
Item: Waterium Z / Life Orb
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Outrage
- Return
- Poison Tail

Doubles Physical Sweeper Skrelp (Adaptability)

Skrelp is an extraordinary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Skrelp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skrelp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Skrelp's same-type attack bonus (stab) is 2 instead of 1.5.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Skrelp afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).




Species: Skrelp
Item: Poisonium Z / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Bubble
- Icy Wind
- Thunderbolt

Doubles Special Sweeper Skrelp (Adaptability)

Skrelp is popular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Skrelp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Skrelp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Skrelp's same-type attack bonus (stab) is 2 instead of 1.5.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Skrelp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Dragon Pulse
85
100%
10
No additional effect.
Hydro Pump
110
80%
5
No additional effect.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
40
100%
35
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Skrelp can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Skrelp

Create a build


Have an idea in mind for Skrelp that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.