Competitive Information for Snorunt [Sun/Moon]
Ice
Abilities:
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
This Pokemon cannot be made to flinch.
Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

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Movesets for Singles
Looking for a competitive moveset for Snorunt? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Snorunt, a sick Pokémon that excels with Ice typing! Snorunt is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Fire, Rock, and Steel-typed attacks. Check out the movesets listed below to learn more about Snorunt's strategies.
Item: Normalium Z / Shell Bell
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Double-Edge / Return
- Ice Fang / Avalanche
- Crunch / Bite
- Rollout
In single battles, Snorunt's Physical Sweeper role is a marvelous. It's meant to take down the opponent's team with devastating physical moves. The Shell Bell item option is to help Snorunt recover from the recoil damage it may take from Double-Edge. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail. With a Normalium Z equipped to it, if Snorunt has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Snorunt is damaged by the target).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/kaa169
Item: Icium Z / Life Orb
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Shadow Ball / Hex
- Hidden Power / Round
- Water Pulse
Ready for single battles? Snorunt is a notable Special Sweeper. It's purpose is to crush rivals using destructive special attacks. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail. With a Icium Z equipped to it, if Snorunt has an ice move, this item allows it to use an ice z-move.
◆ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Snorunt's ivs).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/kba169
Movesets for Doubles
Need a strong doubles moveset for Snorunt? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Double-Edge / Return
- Ice Fang / Avalanche
- Crunch / Bite
- Rollout
Snorunt excels as a phenomenal Physical Sweeper during double battles. This moveset design focuses to overwhelm foes with powerful physical power. The Shell Bell item option is to help Snorunt recover from the recoil damage it may take from Double-Edge. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail. With a Normalium Z equipped to it, if Snorunt has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Snorunt is damaged by the target).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/laa169
Item: Icium Z / Life Orb
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Icy Wind / Weather Ball
- Shadow Ball / Hex
- Hidden Power / Round
- Water Pulse
Snorunt proves to be a superior Special Sweeper for double battles. This moveset was created to take down the opponent's team with devastating special attacks. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail. With a Icium Z equipped to it, if Snorunt has an ice move, this item allows it to use an ice z-move.
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Hidden Power is a special 60-base power Normal-type move (varies in type based on your Snorunt's ivs).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/lba169
Movepool
Want to know what moves Snorunt can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Snorunt.
Damage Modifiers:
Combo List
These are a list of several common move combinations Snorunt can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Snorunt
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect, Ice Shard
- Moves that inflict status (and combo with the move Hex): Toxic
Most notable and possible best moves for Snorunt
- Ice Beam
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Snorunt in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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