Competitive Information for Snorunt [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Snorunt snorunt
Base Stats for Snorunt

Ice

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Ice BodyIce Body: If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
,
MoodyMoody: Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.


Evolutions / Family:
Snorunt
Froslass
Glalie

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
  
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SnoruntVisit Serebii's Pokedex for location, breeding, and other game details about SnoruntVisit Bulbapedia for more information about Snorunt

Movesets for Singles


What is a good competitive moveset for Snorunt? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Snorunt is an interesting Ice-typed Pokemon. Snorunt is not a Pokemon anyone usually expects sees on the battlefield. Snorunt is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Ice Fang / Avalanche
- Crunch / Bite
- Rollout

Physical Sweeper Snorunt (Ice Body)

Snorunt is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Snorunt is damaged by the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Frost Breath
- Shadow Ball / Hex
- Water Pulse
- Round

Special Sweeper Snorunt (Ice Body)

Snorunt is an extraordinary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail.

Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Snorunt? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Ice Fang / Avalanche
- Crunch / Bite
- Rollout

Doubles Physical Sweeper Snorunt (Ice Body)

Snorunt is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Snorunt is damaged by the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Shadow Ball / Hex
- Water Pulse
- Round

Doubles Special Sweeper Snorunt (Ice Body)

Snorunt is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if hail is active Snorunt heals 1/16 of its max hp each turn; immunity to hail.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Snorunt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Frost Breath
60
90%
10
Always results in a critical hit.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Shard
40
100%
30
Usually goes first.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Snorunt can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Snorunt

Create a build


Have an idea in mind for Snorunt that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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