Competitive Information for Snorunt [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Snorunt snorunt
Base Stats for Snorunt

Ice

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.


Evolutions / Family:
Snorunt
Glalie

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
2x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SnoruntVisit Serebii's Pokedex for location, breeding, and other game details about SnoruntVisit Bulbapedia for more information about Snorunt

Movesets for Singles


What is a good competitive moveset for Snorunt? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Snorunt is popular Ice-typed Pokemon. Snorunt is not a Pokemon anyone usually expects sees on the battlefield. Snorunt is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Protect
- Toxic

Physical Sweeper Snorunt

Snorunt is an awesome Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Snorunt cannot be made to flinch.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Snorunt this turn).
Toxic is a status move (badly poisons the target).




Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Crunch / Bite
- Water Pulse
- Protect

Special Sweeper Snorunt

Snorunt is an astounding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Snorunt cannot be made to flinch.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Snorunt this turn).



Movesets for Doubles


What is a good doubles moveset for Snorunt? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Protect
- Toxic

Doubles Physical Sweeper Snorunt

Snorunt is a decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Snorunt cannot be made to flinch.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Snorunt this turn).
Toxic is a status move (badly poisons the target).




Species: Snorunt
Item: Life Orb / Focus Sash
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Crunch / Bite
- Water Pulse
- Protect

Doubles Special Sweeper Snorunt

Snorunt is a pretty decent Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Inner Focus, Snorunt cannot be made to flinch.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Protect is a status move (prevents moves from affecting your Snorunt this turn).



Movepool


Wondering what moves can Snorunt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Snorunt can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Snorunt

Create a build


Have an idea in mind for Snorunt that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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