Competitive Information for Glalie [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Glalie glalie
Base Stats for Glalie

Ice

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.


Evolutions / Family:
Snorunt
Glalie

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
2x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GlalieVisit Serebii's Pokedex for location, breeding, and other game details about GlalieVisit Bulbapedia for more information about GlalieVisit Pikalytics for competitive usage stats on Glalie

Movesets for Singles


What is a good competitive moveset for Glalie? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Glalie in Pokemon Ruby/Sapphire:

CelebiGengarFlygonMiloticHeracrossTentacruelPiloswineDewgongWalreinJynx


Glalie is popular Ice-typed Pokemon. It's usual to find yourself dealing with Glalie when battling in the 3rd generation meta. Glalie is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Glalie
Item: Leftovers / Sitrus Berry
Ability: Inner Focus
Nature: Hasty (+Spe, -Def)
EVs: 56 Atk / 252 SpA / 200 Spe
Moveset:
- Explosion
- Ice Beam
- Spikes
- Taunt

Mixed Sweeper Glalie (Analytic)

Glalie is a decent Mixed Sweeper. Keep in mind back before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Glalie last longer regaining it's HP every turn. With Inner Focus, Glalie cannot be made to flinch.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Glalie faints).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Taunt is a status move (for 2 turns, the target can't use status moves).




Species: Glalie
Item: Leftovers / Sitrus Berry
Ability: Inner Focus
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Explosion
- Ice Beam
- Spikes / Spikes
- Taunt / Taunt

Physical Wall Glalie (Analytic)

Glalie is a stupendous Physical Wall. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. In the dark days prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Glalie last longer regaining it's HP every turn. With Inner Focus, Glalie cannot be made to flinch.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Glalie faints).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Taunt is a status move (for 2 turns, the target can't use status moves).
Taunt is a status move (for 2 turns, the target can't use status moves).




Species: Glalie
Item: Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Shadow Ball
- Rollout

Physical Sweeper Glalie

Glalie is a stupendous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Inner Focus, Glalie cannot be made to flinch.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Glalie
Item: Life Orb
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Crunch / Bite
- Water Pulse
- Defense Curl

Special Sweeper Glalie

Glalie is a stupendous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. With Inner Focus, Glalie cannot be made to flinch.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Defense Curl is a status move (raises your Glalie's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Glalie? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Glalie in Pokemon Ruby/Sapphire:

CelebiGengarFlygonMiloticHeracrossTentacruelPiloswineDewgongWalreinJynx


Species: Glalie
Item: Life Orb
Ability: Inner Focus
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Double-Edge / Return
- Shadow Ball
- Rollout

Doubles Physical Sweeper Glalie

Glalie is a marvelous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Inner Focus, Glalie cannot be made to flinch.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Glalie
Item: Life Orb
Ability: Inner Focus
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Crunch / Bite
- Water Pulse
- Defense Curl

Doubles Special Sweeper Glalie

Glalie is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. With Inner Focus, Glalie cannot be made to flinch.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Defense Curl is a status move (raises your Glalie's defense by 1 stage).



Movepool


Wondering what moves can Glalie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Glalie can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Glalie

Create a build


Have an idea in mind for Glalie that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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