Competitive Information for Spinarak [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Spinarak spinarak
Base Stats for Spinarak

Bug / Poison

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.


Evolutions / Family:
Spinarak
Ariados

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SpinarakVisit Serebii's Pokedex for location, breeding, and other game details about SpinarakVisit Bulbapedia for more information about Spinarak

Movesets for Singles


What is a good competitive moveset for Spinarak? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Spinarak is pretty popular Bug and Poison-typed Pokemon. Spinarak is not a Pokemon anyone usually expects sees on the battlefield. Spinarak is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Spinarak
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lunge / Leech Life
- Double-Edge / Return
- Poison Jab / Cross Poison
- Foul Play

Physical Sweeper Spinarak (Swarm)

Spinarak is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Spinarak from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinarak's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Spinarak's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Spinarak recovers 50% of the damage dealt).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Cross Poison is a physical STAB-boosted 70-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movesets for Doubles


What is a good doubles moveset for Spinarak? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Spinarak
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lunge / Leech Life
- Double-Edge / Return
- Poison Jab / Cross Poison
- Foul Play

Doubles Physical Sweeper Spinarak (Swarm)

Spinarak is an awesome Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Spinarak from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Spinarak's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Spinarak's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Spinarak recovers 50% of the damage dealt).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Cross Poison is a physical STAB-boosted 70-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movepool


Wondering what moves can Spinarak learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Cross Poison
70
100%
20
High critical hit ratio. 10% chance to poison.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Lunge
80
100%
15
100% chance to lower the target's Attack by 1.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rage Powder
--
--
20
The foes' moves target the user on the turn used.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spider Web
--
--
10
Prevents the target from switching out.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Toxic Thread
--
100%
20
Lowers the target's Speed by 1 and poisons it.

Combo List


These are a list of several common move combinations Spinarak can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Spinarak

Create a build


Have an idea in mind for Spinarak that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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