Competitive Information for Venipede [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Venipede venipede
Base Stats for Venipede

Bug / Poison

Abilities:
Poison PointPoison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
,
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Venipede
Whirlipede
Scolipede

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VenipedeVisit Serebii's Pokedex for location, breeding, and other game details about VenipedeVisit Bulbapedia for more information about Venipede

Movesets for Singles


What is a good competitive moveset for Venipede? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Venipede is a notable Bug and Poison-typed Pokemon. Venipede is not a Pokemon anyone usually expects sees on the battlefield. Venipede is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Venipede
Item: Normalium Z / Eviolite
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Poison Jab / Poison Tail
- Steamroller / Bug Bite
- Payback

Physical Sweeper Venipede (Speed Boost)

Venipede is a wonderful Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Venipede is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Venipede from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Venipede's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Venipede's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Steamroller is a physical STAB-boosted 65-base power Bug-type move (30% chance to flinch the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Venipede steals and eats the target's berry).
Payback is a physical 50-base power Dark-type move (power doubles if your Venipede moves after the target).



Movesets for Doubles


What is a good doubles moveset for Venipede? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Venipede
Item: Normalium Z / Eviolite
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Poison Jab / Poison Tail
- Steamroller / Bug Bite
- Payback

Doubles Physical Sweeper Venipede (Speed Boost)

Venipede is a remarkable Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Venipede is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Venipede from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Venipede's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Venipede's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Steamroller is a physical STAB-boosted 65-base power Bug-type move (30% chance to flinch the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Venipede steals and eats the target's berry).
Payback is a physical 50-base power Dark-type move (power doubles if your Venipede moves after the target).



Movepool


Wondering what moves can Venipede learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Double-Edge
120
100%
15
Has 33% recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Steamroller
65
100%
20
30% chance to flinch the target.
Take Down
90
85%
20
Has 1/4 recoil.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Venipede can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Venipede

Create a build


Have an idea in mind for Venipede that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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