Competitive Information for Scolipede [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Scolipede scolipede
Base Stats for Scolipede

Bug / Poison

Abilities:
Poison PointPoison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
,
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Venipede
Whirlipede
Scolipede

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
  
  
0.5x
2x
2x
  
  
¼x
½x
2x
4x

Optimize Scolipede's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Scolipede? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Scolipede in Pokemon Sun/Moon:

KartanaCharizard-Mega-XCelesteelaRotom-WashDragoniteMarowak-AlolaMagnezoneAmoongussBeedrill-MegaSalamence


Scolipede is pretty popular Bug and Poison-typed Pokemon. It's a pretty usual sight to see Scolipede out in the 7th generation battlefield. Scolipede is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Scolipede
Item: Waterium Z / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Aqua Tail
- Poison Jab
- Swords Dance / Endeavor

Physical Sweeper Scolipede (Popular/Trending)

Scolipede is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Scolipede from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Scolipede's speed is raised 1 stage at the end of each full turn on the field.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Swords Dance is a status move (raises your Scolipede's attack by 2 stages).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Scolipede's hp).



Species: Scolipede
Item: Buginium Z / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 108 Hp / 252 Atk / 148 Spe
Moveset:
- X-Scissor / Steamroller
- Throat Chop / Double-Edge
- Superpower
- Poison Jab

Physical Sweeper Scolipede (Speed Boost)

Scolipede is a marvelous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Scolipede from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Scolipede's speed is raised 1 stage at the end of each full turn on the field. Throat Chop was added to provide additional threat coverage.

X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a substantial amount of damage.
Steamroller is a physical STAB-boosted 65-base power Bug-type move (30% chance to flinch the target).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Scolipede's attack and defense by 1 stage).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).



Species: Scolipede
Item: Black Sludge
Ability: Swarm
Nature: Lonely (+Atk, -Def)
EVs: 14 Hp / 247 Atk / 247 SpD
Moveset:
- Poison Jab
- Iron Tail
- Megahorn
- Rock Slide

Scolipede Physical Tank (Dangerous And Sexy)

Scolipede is a decent Physical Tank. This moveset is designed to take a large amount of physical hits while dealing some decent damage. With Swarm, at 1/3 or less of its max hp Scolipede's attacking stat is 1.5x with bug attacks.

Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a enormous amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).


Movesets for Doubles


What is a good doubles moveset for Scolipede? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Scolipede in Pokemon Sun/Moon:

KartanaCharizard-Mega-XCelesteelaRotom-WashDragoniteMarowak-AlolaMagnezoneAmoongussBeedrill-MegaSalamence


Species: Scolipede
Item: Groundium Z / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 108 Hp / 252 Atk / 148 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- X-Scissor / Steamroller
- Superpower

Doubles Physical Sweeper Scolipede (Speed Boost)

Scolipede is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Scolipede from being one-shotted and allowing it to atleast use a crucial move when brought out. With Speed Boost, Scolipede's speed is raised 1 stage at the end of each full turn on the field.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a large amount of damage.
Steamroller is a physical STAB-boosted 65-base power Bug-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Scolipede's attack and defense by 1 stage).


Movepool


Wondering what moves can Scolipede learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Aqua Tail
90
90%
10
No additional effect.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Megahorn
120
85%
10
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smart Strike
70
--
10
This move does not check accuracy.
Steamroller
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Scolipede can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Scolipede

Related Videos


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