Competitive Information for Scolipede [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Scolipede scolipede
Base Stats for Scolipede

Bug / Poison

Abilities:
Poison PointPoison Point: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
,
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Quick FeetQuick Feet: If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.


Evolutions / Family:
Venipede
Whirlipede
Scolipede

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
2x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ScolipedeVisit Serebii's Pokedex for location, breeding, and other game details about ScolipedeVisit Bulbapedia for more information about Scolipede

Movesets for Singles


What is a good competitive moveset for Scolipede? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Scolipede is an astounding Bug and Poison-typed Pokemon. It's usual to find yourself dealing with Scolipede when battling in the 5th generation meta. Scolipede is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Scolipede
Item: Flame Orb / Focus Sash
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade
- Poison Jab
- Superpower
- X-Scissor

Physical Sweeper Scolipede (Quick Feet)

Scolipede is an interesting Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Scolipede from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Scolipede at the end of the turn which will activate Scolipede's Quick Feet ability. With Quick Feet, if Scolipede is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Scolipede a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Scolipede is burn/poison/paralyzed).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Scolipede's attack and defense by 1 stage).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage.




Species: Scolipede
Item: Black Sludge
Ability: Swarm
Nature: Lonely (+Atk, -Def)
EVs: 14 Hp / 247 Atk / 247 SpD
Moveset:
- Poison Jab
- Iron Tail
- Megahorn
- Rock Slide

Scolipede Physical Tank (Dangerous And Sexy)

Scolipede is a spectacular Physical Tank. It's purpose is to take a substantial amount of physical hits while dealing some decent damage. With Swarm, at 1/3 or less of its max hp Scolipede's attacking stat is 1.5x with bug attacks.

Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a notable amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Scolipede? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Scolipede
Item: Flame Orb / Focus Sash
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Facade
- Rock Slide
- Poison Jab

Doubles Physical Sweeper Scolipede (Quick Feet)

Scolipede is a decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Scolipede from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Scolipede at the end of the turn which will activate Scolipede's Quick Feet ability. With Quick Feet, if Scolipede is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Scolipede a sweet boost.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Facade is a physical 70-base power Normal-type move (power doubles if Scolipede is burn/poison/paralyzed).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Scolipede learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
30
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Aqua Tail
90
90%
10
No additional effect.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Megahorn
120
85%
10
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Steamroller
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Twineedle
25
100%
20
Hits 2 times. Each hit has 20% chance to poison.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Scolipede can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Scolipede

Create a build


Have an idea in mind for Scolipede that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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