Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Wormadam (Sandy) [Sun/Moon]
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Weakness Chart for Bug/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0x
0.5x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Wormadam-sandy? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Wormadam-Sandy, an awesome Pokémon that excels with Bug and Ground typing! It's a sight to see Wormadam-Sandy out in the 7th generation battlefield. It is weak to Fire, Flying, Ice, and Water-typed attacks. Explore the movesets below to see how Wormadam-Sandy performs in battles.
Species: Wormadam-Sandy Item: Groundium Z / Life Orb Ability: Overcoat Nature: Adamant (+Atk, -SpA) EVs: 252 Hp / 252 Atk / 4 SpD Moveset: - Earthquake / Bulldoze - Return / Secret Power - Bug Bite - Sucker Punch / Thief
Physical Sweeper Wormadam-Sandy (Overcoat)
Wormadam is a fabulous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Wormadam is immune to powder moves and damage from sandstorm or hail.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon). ♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)). ♦ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Wormadam steals and eats the target's berry). ♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking). ♦ Thief is a physical 60-base power Dark-type move (if your Wormadam has no item, it steals the target's).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kab19d
Movesets for Doubles
Need a strong doubles moveset for Wormadam-sandy? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Wormadam-Sandy Item: Groundium Z / Life Orb Ability: Overcoat Nature: Adamant (+Atk, -SpA) EVs: 252 Hp / 252 Atk / 4 SpD Moveset: - Earthquake / Bulldoze - Return / Secret Power - Bug Bite - Sucker Punch / Thief
Wormadam is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Wormadam is immune to powder moves and damage from sandstorm or hail.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon). ♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)). ♦ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Wormadam steals and eats the target's berry). ♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking). ♦ Thief is a physical 60-base power Dark-type move (if your Wormadam has no item, it steals the target's).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/lab19d
Movepool
Want to know what moves Wormadam-sandy can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Wormadam-sandy.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Wormadam-sandy can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Wormadam-sandy
Moves: Sunny day + Solar beam
Moves: Sunny day + Growth
Moves: Swagger + Psych up
Moves: Endure + Flail
Moves: Endure + Endeavor
Moves: Rest + Sleep talk
Moves: Rest + Snore
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Endeavor + Item: Focus Sash
Moves with Priority: Ally Switch, Endure, Protect, Sucker Punch
Moves that inflict status: Toxic
Moves that boost Wormadam-sandy's stats
Growth
Harden
Quiver Dance
Most notable and possible best moves for Wormadam-sandy
Earthquake
Hidden Power
Protect
Rest
Stealth Rock
Toxic
Common Effort Values for Wormadam-sandy in Sun and Moon
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Wormadam-sandy. Top rated Wormadam-sandy Sun/Moon movesets. You can find Wormadam-sandy builds Sun/Moon. Wormadam-sandy movesets Sun/Moon are listed here. VGC Wormadam-sandy Competitive Movesets can be found here. Find various EV spreads, find the best nature for Wormadam-sandy in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution