Competitive Information for Arctovish [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Arctovish arctovish
Base Stats for Arctovish

Water / Ice

Abilities:
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Ice BodyIce Body: If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
,
Slush RushSlush Rush: If Hail is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Arctovish

Weakness Chart for Water/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.25x
  
  
  
2x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArctovishVisit Serebii's Pokedex for location, breeding, and other game details about ArctovishVisit Bulbapedia for more information about ArctovishVisit Pikalytics for competitive usage stats on Arctovish

Movesets for Singles


What is a good competitive moveset for Arctovish? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Arctovish in Pokemon Sword/Shield:

HattereneCopperajahWhimsicottTyranitarCharizardSlowpoke-GalarHippowdonIndeedeeTorkoalVileplume


Arctovish is a phenomenal Water and Ice-typed Pokemon. It's a pretty standard sight to see Arctovish out in the 8th generation battlefield. Arctovish is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Arctovish
Item: Life Orb / Assault Vest
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 220 Hp / 252 Atk / 4 SpD / 28 Spe
Moveset:
- Fishious Rend
- Icicle Crash / Icicle Spear
- Rock Slide
- Protect / Super Fang

Physical Tank Arctovish (Popular/Trending)

Arctovish is an outstanding Physical Tank. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. Life Orb boosts the power of Arctovish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Arctovish heals 1/4 of its max hp when hit by water moves; water immunity.

Fishious Rend is a physical STAB-boosted 85-base power Water-type move (double power if your Arctovish moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Icicle Spear is a physical STAB-boosted 25-base power Ice-type move (hits 2-5 times in one turn).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Arctovish this turn).
Super Fang is a physical 0-base power Normal-type move (does damage equal to 1/2 target's current hp).




Species: Arctovish
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Fishious Rend
- Icicle Crash / Ice Fang
- Body Slam
- Psychic Fangs

Physical Sweeper Arctovish (Slush Rush)

Arctovish is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Arctovish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctovish's speed is doubled.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Fishious Rend is a physical STAB-boosted 85-base power Water-type move (double power if your Arctovish moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).




Species: Arctovish
Item: Life Orb
Ability: Slush Rush
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Ice Beam / Freeze-Dry
- Hyper Beam
- Ancient Power

Special Sweeper Arctovish (Slush Rush)

Arctovish is a fabulous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arctovish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctovish's speed is doubled.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Hyper Beam is a special 150-base power Normal-type move (Arctovish cannot move next turn).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).



Movesets for Doubles


What is a good doubles moveset for Arctovish? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Arctovish in Pokemon Sword/Shield:

DracovishMewDugtrioMandibuzzFerrothornArctozoltDracozoltRotom-MowBronzongRunerigusButterfreeJolteon


Species: Arctovish
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Liquidation / Fishious Rend
- Icicle Crash / Ice Fang
- Body Slam

Doubles Physical Sweeper Arctovish (Slush Rush)

Arctovish is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Arctovish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctovish's speed is doubled.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Fishious Rend is a physical STAB-boosted 85-base power Water-type move (double power if your Arctovish moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).




Species: Arctovish
Item: Life Orb
Ability: Slush Rush
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Icy Wind / Ice Beam
- Hyper Beam
- Ancient Power

Doubles Special Sweeper Arctovish (Slush Rush)

Arctovish is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arctovish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctovish's speed is doubled.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Hyper Beam is a special 150-base power Normal-type move (Arctovish cannot move next turn).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).



Movepool


Wondering what moves can Arctovish learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fishious Rend
85
100%
10
Double power if the user moves first.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Icicle Crash
85
90%
10
30% chance to flinch the target.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Aurora Veil
--
--
20
For 5 turns, damage to allies is halved. Hail only.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.

Combo List


These are a list of several common move combinations Arctovish can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Arctovish

Create a build


Have an idea in mind for Arctovish that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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