Competitive Information for Baltoy [Sword/Shield]
Ground / Psychic
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Baltoy? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Baltoy, a lit Pokémon with Ground and Psychic typing. Baltoy is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Bug, Dark, Ghost, Grass, Ice, and Water-typed attacks. Curious about Baltoy's movesets? Check our suggestions listed below!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Drill Run
- Zen Headbutt
- Facade / Rapid Spin
- Rock Slide / Rock Tomb
Taking on single battles? Baltoy is a renowned Physical Sweeper. This moveset design focuses to crush rivals using destructive physical attacks. Choice Band will increase the damage of Baltoy's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Baltoy unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Baltoy is burn/poison/paralyzed).
◆ Rapid Spin is a physical 50-base power Normal-type move (free Baltoy from hazards/bind/leech seed; +1 spe).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/maa157
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Extrasensory
- Earth Power
- Ice Beam
- Dazzling Gleam
When it comes to single battles, Baltoy shines as popular Special Sweeper. It's goal is to crush rivals using potent special power. Choice Specs will increase the damage of Baltoy's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Baltoy unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/mba157
Movesets for Doubles
Need a strong doubles moveset for Baltoy? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Drill Run
- Rock Slide / Rock Tomb
- Zen Headbutt
- Facade / Rapid Spin
In double battles, Baltoy's Physical Sweeper role is a pretty decent. The purpose of this moveset is to crush rivals using powerful physical power. Choice Band will increase the damage of Baltoy's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Baltoy unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Baltoy is burn/poison/paralyzed).
◆ Rapid Spin is a physical 50-base power Normal-type move (free Baltoy from hazards/bind/leech seed; +1 spe).
Link (click to copy):
https://hohoushome.com/b/naa157
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Dazzling Gleam
- Earth Power
- Psychic / Extrasensory
- Ice Beam
Baltoy shows a high-quality Special Sweeper prowess in double battles. This strategy is built to crush rivals using heavy-hitting special moves. Choice Specs will increase the damage of Baltoy's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Baltoy unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/nba157
Item: Focus Sash
Ability: Levitate
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 188 Def / 68 SpD
Moveset:
- Earthquake / Drill Run
- Zen Headbutt
- Facade / Rapid Spin
- Trick Room
Baltoy is a notable Defensive Trick Roomer to use for single battles. Focus Sash helps protect Baltoy from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Rapid Spin clear any hazards from the field and boost Baltoy's speed). With Levitate, Baltoy is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Baltoy unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Baltoy is burn/poison/paralyzed).
◆ Rapid Spin is a physical 50-base power Normal-type move (free Baltoy from hazards/bind/leech seed; +1 spe).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nca157
Movepool
Want to know what moves Baltoy can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Baltoy.
Damage Modifiers:
Combo List
These are a list of several common move combinations Baltoy can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Baltoy
- Moves: Sunny day + Solar beam
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Protect
Moves that boost Baltoy's stats
- Ancient Power
- Calm Mind
- Cosmic Power
- Harden
- Rapid Spin
Most notable and possible best moves for Baltoy
- Earthquake
- Ice Beam
- Light Screen
- Protect
- Rapid Spin
- Reflect
- Rest
- Stealth Rock
Common Effort Values for Baltoy in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Baltoy's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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