Competitive Information for Claydol [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Claydol claydol
Base Stats for Claydol

Ground / Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Baltoy
Claydol

Weakness Chart for Ground/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
0x
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
0.5x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ClaydolVisit Serebii's Pokedex for location, breeding, and other game details about ClaydolVisit Bulbapedia for more information about ClaydolVisit Pikalytics for competitive usage stats on Claydol

Movesets for Singles


What is a good competitive moveset for Claydol? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Claydol in Pokemon Sword/Shield:

SableyeRaichuPrimarinaBraviaryDuraludonCopperajahWhimsicottIncineroarConkeldurrMilotic


Claydol is an interesting Ground and Psychic-typed Pokemon. Claydol is a pretty common Pokemon to see in Generation 8. Claydol is weak to Bug, Dark, Ghost, Grass, Ice, and Water-typed attacks.


Species: Claydol
Item: Kee Berry / Soft Sand
Ability: Levitate
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Earth Power
- Ally Switch
- Imprison
- Trick Room

Physical Wall Claydol (Analytic)

Claydol is a phenomenal Physical Wall. It tries to take a substantial amount of physical hits while dealing some decent damage. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ally Switch is a status move (your Claydol swaps positions with its ally).
Imprison is a status move (no foe can use any move known by your Claydol).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Claydol
Item: Kee Berry / Soft Sand
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Earth Power
- Body Press
- Ally Switch
- Trick Room / Imprison

Special Tank Claydol (Analytic)

Claydol is a decent Special Tank. It attempts to take a good amount of hits from special attacks while dealing some decent damage. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Ally Switch is a status move (your Claydol swaps positions with its ally).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Imprison is a status move (no foe can use any move known by your Claydol).




Species: Claydol
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Drill Run
- Zen Headbutt
- Body Press
- Facade

Physical Sweeper Claydol (Levitate)

Claydol is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Claydol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Facade is a physical 70-base power Normal-type move (power doubles if Claydol is burn/poison/paralyzed).




Species: Claydol
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Earth Power
- Ice Beam
- Shadow Ball

Special Sweeper Claydol (Levitate)

Claydol is popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Claydol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Claydol
Item: Leftovers
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 210 Hp / 56 Def / 244 SpA
Moveset:
- Earth Power
- Power Trick
- Psychic
- Ice Beam

Claydol Special Tank (Cosmic Clay)

Claydol is a notable Special Tank. It is primarily designed to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Claydol last longer regaining it's it's life every turn. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Power Trick is a status move (switches Claydol's attack and defense stats).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Claydol? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Claydol in Pokemon Sword/Shield:

DarmanitanVenusaurRotom-WashToxtricityNecrozmaPrimarinaHawluchaHelioliskAraquanidDrapionAvaluggCopperajah


Species: Claydol
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Zen Headbutt
- Body Press

Doubles Physical Sweeper Claydol (Levitate)

Claydol is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Claydol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).




Species: Claydol
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic / Psyshock
- Earth Power
- Ice Beam

Doubles Special Sweeper Claydol (Levitate)

Claydol is a spectacular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Claydol's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Claydol is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movepool


Wondering what moves can Claydol learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Stone Edge
100
80%
5
High critical hit ratio.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Harden
--
--
30
Raises the user's Defense by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Teleport
--
--
20
User switches out.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Claydol can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Claydol

Create a build


Have an idea in mind for Claydol that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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