Competitive Information for Baltoy [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Baltoy baltoy
Base Stats for Baltoy

Ground / Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Baltoy
Claydol

Weakness Chart for Ground/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
0x
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
0.5x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BaltoyVisit Serebii's Pokedex for location, breeding, and other game details about BaltoyVisit Bulbapedia for more information about Baltoy

Movesets for Singles


What is a good competitive moveset for Baltoy? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Baltoy is an interesting Ground and Psychic-typed Pokemon. Baltoy is not a Pokemon anyone usually expects sees on the battlefield. Baltoy is weak to Bug, Dark, Ghost, Grass, Ice, and Water-typed attacks.


Species: Baltoy
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Drill Run
- Zen Headbutt
- Facade
- Rock Slide

Physical Sweeper Baltoy (Levitate)

Baltoy is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Baltoy is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Baltoy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Facade is a physical 70-base power Normal-type move (power doubles if Baltoy is burn/poison/paralyzed).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Baltoy
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Earth Power
- Psychic / Extrasensory
- Ice Beam
- Dazzling Gleam

Special Sweeper Baltoy (Levitate)

Baltoy is a fabulous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Baltoy is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Baltoy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Baltoy? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Baltoy
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Zen Headbutt
- Facade

Doubles Physical Sweeper Baltoy (Levitate)

Baltoy is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Baltoy is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Baltoy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Facade is a physical 70-base power Normal-type move (power doubles if Baltoy is burn/poison/paralyzed).




Species: Baltoy
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic / Extrasensory
- Earth Power
- Ice Beam

Doubles Special Sweeper Baltoy (Levitate)

Baltoy is an interesting Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Baltoy is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Baltoy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Baltoy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Baltoy is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movepool


Wondering what moves can Baltoy learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Ice Beam
90
100%
10
10% chance to freeze the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Rapid Spin
50
100%
40
Free user from hazards/bind/Leech Seed; +1 Spe.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Harden
--
--
30
Raises the user's Defense by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Power Trick
--
--
10
Switches user's Attack and Defense stats.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Baltoy can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Baltoy

Create a build


Have an idea in mind for Baltoy that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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