Competitive Information for Dottler [Sword/Shield]
Bug / Psychic
Abilities:
This Pokemon's moves have their accuracy multiplied by 1.3.
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.
This Pokemon does not take damage from attacks made by its allies.
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Movesets for Singles
Looking for a competitive moveset for Dottler? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Dottler is here! This distinguished Pokémon is Bug and Psychic-typed and ready to shine! Dottler is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Bug, Dark, Fire, Flying, Ghost, and Rock-typed attacks. Explore the movesets of Dottler below to understand its battle capabilities.
Item: Eviolite / Throat Spray
Ability: Compound Eyes
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Bug Buzz / Struggle Bug
- Energy Ball / Solar Beam
- Shadow Ball
When it comes to single battles, Dottler shines as a high-quality Special Sweeper. It's primary goal is to crush rivals using overwhelming special attacks. Dottler is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Throat Spray activates when a Pokemon uses a sound-based move (in this case Bug Buzz) and raises Dottler's special attack stat by 2 stages. With Compound Eyes, Dottler's moves have their accuracy multiplied by 1.3.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Dottler on psychic terrain: 1.5x power, hits foes).
◆ Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
◆ Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/maa339
Movesets for Doubles
Need a strong doubles moveset for Dottler? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Eviolite / Life Orb
Ability: Compound Eyes
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Struggle Bug / Bug Buzz
- Psychic / Expanding Force
- Energy Ball / Solar Beam
- Shadow Ball
For double battles, Dottler is an outstanding Special Sweeper. It's primary goal is to overwhelm foes with forceful special power. Dottler is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dottler's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Compound Eyes, Dottler's moves have their accuracy multiplied by 1.3.
◆ Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Dottler on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naa339
Item: Eviolite
Ability: Compound Eyes
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 168 Def / 88 SpD
Moveset:
- Psychic / Expanding Force
- Bug Buzz / Struggle Bug
- Energy Ball / Solar Beam
- Trick Room
Taking on single battles? Dottler is a fabulous Defensive Trick Roomer. Dottler is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Compound Eyes, Dottler's moves have their accuracy multiplied by 1.3.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Dottler on psychic terrain: 1.5x power, hits foes).
◆ Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
◆ Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nba339
Movepool
Want to know what moves Dottler can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dottler.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dottler can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Dottler
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Body Press + Iron Defense
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect
Moves that boost Dottler's stats
- Calm Mind
- Iron Defense
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Dottler
- Light Screen
- Protect
- Reflect
- Rest
- Stored Power
Common Effort Values for Dottler in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Dottler's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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