Competitive Information for Orbeetle [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Orbeetle orbeetle
Base Stats for Orbeetle

Bug / Psychic

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
TelepathyTelepathy: This Pokemon does not take damage from attacks made by its allies.

Weakness Chart for Bug/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.25x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for OrbeetleVisit Serebii's Pokedex for location, breeding, and other game details about OrbeetleVisit Bulbapedia for more information about OrbeetleVisit Pikalytics for competitive usage stats on Orbeetle

Movesets for Singles


What is a good competitive moveset for Orbeetle? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Orbeetle in Pokemon Sword/Shield:

IncineroarIndeedee-FTrevenantReuniclusPassimianTogekissCentiskorchAraquanidVikavoltFrosmoth


Orbeetle is a wonderful Bug and Psychic-typed Pokemon. It's pretty usual to find yourself dealing with Orbeetle when battling in the 8th generation meta. Orbeetle is weak to Bug, Dark, Fire, Flying, Ghost, and Rock-typed attacks.


Species: Orbeetle
Item: Psychic Seed / Sitrus Berry
Ability: Frisk
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Bug Buzz
- Psychic / Light Screen
- Ally Switch
- Protect / After You

Special Sweeper Orbeetle (Analytic)

Orbeetle is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. With Frisk, on switch-in Orbeetle identifies the held items of all opposing pokemon.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Ally Switch is a status move (your Orbeetle swaps positions with its ally).
Protect is a status move (prevents moves from affecting your Orbeetle this turn).
After You is a status move (the target makes its move right after your Orbeetle).




Species: Orbeetle
Item: Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Bug Buzz
- Psychic / Psyshock
- Energy Ball
- Shadow Ball

Special Sweeper Orbeetle (Swarm)

Orbeetle is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Orbeetle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Orbeetle's attacking stat is 1.5x with bug attacks.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Orbeetle? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Orbeetle in Pokemon Sword/Shield:

BisharpToxtricityDracovishGengarObstagoonRotom-MowIndeedeeDracozoltCentiskorchSandacondaPangoroGolisopod


Species: Orbeetle
Item: Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Struggle Bug / Bug Buzz
- Psychic / Psyshock
- Energy Ball
- Shadow Ball

Doubles Special Sweeper Orbeetle (Swarm)

Orbeetle is a decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Orbeetle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Orbeetle's attacking stat is 1.5x with bug attacks.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Orbeetle learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Payback
50
100%
10
Power doubles if the user moves after the target.
Psycho Cut
70
100%
20
High critical hit ratio.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Orbeetle can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Orbeetle

Create a build


Have an idea in mind for Orbeetle that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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