Competitive Information for Dottler [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Dottler dottler
Base Stats for Dottler

Bug / Psychic

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Compound EyesCompound Eyes: This Pokemon's moves have their accuracy multiplied by 1.3.
,
TelepathyTelepathy: This Pokemon does not take damage from attacks made by its allies.


Evolutions / Family:
Blipbug
Dottler
Orbeetle

Weakness Chart for Bug/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.25x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DottlerVisit Serebii's Pokedex for location, breeding, and other game details about DottlerVisit Bulbapedia for more information about DottlerVisit Pikalytics for competitive usage stats on Dottler

Movesets for Singles


What is a good competitive moveset for Dottler? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Dottler in Pokemon Sword/Shield:

SilvallyIndeedee-FCofagrigusPrimarinaSylveonTorkoalMimikyuMachampGreedentTogekiss


Dottler is an outstanding Bug and Psychic-typed Pokemon. Dottler is not a Pokemon anyone usually expects sees on the battlefield. Dottler is weak to Bug, Dark, Fire, Flying, Ghost, and Rock-typed attacks.


Species: Dottler
Item: Eviolite
Ability: Telepathy
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 124 Def / 132 SpD
Moveset:
- Struggle Bug
- Ally Switch
- Helping Hand / Attract
- Trick Room

Double Wall Dottler (Popular/Trending)

Dottler is a pretty decent Double Wall. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Dottler is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Telepathy, Dottler does not take damage from attacks made by its allies.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Ally Switch is a status move (your Dottler swaps positions with its ally).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Attract is a status move (a target of the opposite gender gets infatuated).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Dottler
Item: Eviolite / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Bug Buzz
- Psychic / Psyshock
- Energy Ball
- Shadow Ball

Special Sweeper Dottler (Swarm)

Dottler is a notable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Dottler is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dottler's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Dottler's attacking stat is 1.5x with bug attacks.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Dottler? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Dottler in Pokemon Sword/Shield:

SilvallyIndeedee-FCofagrigusPrimarinaSylveonTorkoalMimikyuMachampGreedentTogekiss


Species: Dottler
Item: Eviolite / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Struggle Bug / Bug Buzz
- Psychic / Psyshock
- Energy Ball
- Shadow Ball

Doubles Special Sweeper Dottler (Swarm)

Dottler is an extraordinary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Dottler is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dottler's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Dottler's attacking stat is 1.5x with bug attacks.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Dottler learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Payback
50
100%
10
Power doubles if the user moves after the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Dottler can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Dottler

Create a build


Have an idea in mind for Dottler that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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