Competitive Information for Dreepy [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Dreepy dreepy
Base Stats for Dreepy

Dragon / Ghost

Abilities:
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.
,
InfiltratorInfiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Dreepy
Drakloak
Dragapult

Weakness Chart for Dragon/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
2x
0.5x
2x
0x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
0x
0.5x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DreepyVisit Serebii's Pokedex for location, breeding, and other game details about DreepyVisit Bulbapedia for more information about Dreepy

Movesets for Singles


What is a good competitive moveset for Dreepy? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Dreepy is an astounding Dragon and Ghost-typed Pokemon. Dreepy is not a Pokemon anyone usually expects sees on the battlefield. Dreepy is weak to Dark, Dragon, Fairy, Ghost, and Ice-typed attacks.


Species: Dreepy
Item: Life Orb / Focus Sash
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Dragon Tail
- Facade
- Sucker Punch / Bite
- Astonish

Physical Sweeper Dreepy (Infiltrator)

Dreepy is a sensational Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Dreepy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dreepy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Facade is a physical 70-base power Normal-type move (power doubles if Dreepy is burn/poison/paralyzed).
Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Dreepy? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Dreepy
Item: Life Orb / Focus Sash
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Dragon Tail
- Facade
- Sucker Punch / Bite
- Astonish

Doubles Physical Sweeper Dreepy (Infiltrator)

Dreepy is an extraordinary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Dreepy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dreepy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Facade is a physical 70-base power Normal-type move (power doubles if Dreepy is burn/poison/paralyzed).
Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Dreepy learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Quick Attack
40
100%
30
Usually goes first.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Dreepy can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Dreepy

Create a build


Have an idea in mind for Dreepy that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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