Competitive Information for Greedent [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Greedent greedent
Base Stats for Greedent

Normal

Abilities:
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.
,
Cheek PouchCheek Pouch: If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.


Evolutions / Family:
Skwovet
Greedent

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GreedentVisit Serebii's Pokedex for location, breeding, and other game details about GreedentVisit Bulbapedia for more information about GreedentVisit Pikalytics for competitive usage stats on Greedent

Movesets for Singles


What is a good competitive moveset for Greedent? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Greedent in Pokemon Sword/Shield:

IncineroarOranguruLaprasBraviarySableyeWeezing-GalarLinooneDrampaDragapultTogekiss


Greedent is a stupendous Normal-typed Pokemon. It's a usual sight to see Greedent out in the 8th generation battlefield. Greedent's only type-related weakness is Fighting.


Species: Greedent
Item: Sitrus Berry
Ability: Cheek Pouch
Nature: Brave (+Atk, -Spe)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Belly Drum / Facade
- Gyro Ball
- Protect

Physical Tank Greedent (Analytic)

Greedent is a stupendous Physical Tank. This moveset attempts to take a large amount of physical hits while dealing some decent damage. With Cheek Pouch, if Greedent eats a berry it restores 1/3 of its max hp after the berry's effect. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Greedent's last move failed).
Belly Drum is a status move (Greedent loses 50% max hp; This also maximizes Greedent's attack stat).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Greedent is burn/poison/paralyzed).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Greedent than the target).
Protect is a status move (prevents moves from affecting your Greedent this turn).




Species: Greedent
Item: Life Orb / White Herb
Ability: Cheek Pouch
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Body Slam / Facade
- Superpower
- Earthquake
- Wild Charge

Physical Sweeper Greedent (Cheek Pouch)

Greedent is a remarkable Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Greedent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Greedent eats a berry it restores 1/3 of its max hp after the berry's effect. Facade's damage doubles when the user has a status affliction.

Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Greedent is burn/poison/paralyzed).
Superpower is a physical 120-base power Fighting-type move (lowers your Greedent's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).



Movesets for Doubles


What is a good doubles moveset for Greedent? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Greedent in Pokemon Sword/Shield:

HattereneMimikyuConkeldurrVanilluxeCinderaceJellicentMorpekoCentiskorchLucarioRillaboomSeakingInteleon


Species: Greedent
Item: Life Orb / White Herb
Ability: Cheek Pouch
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Body Slam / Facade
- Superpower
- Brutal Swing

Doubles Physical Sweeper Greedent (Cheek Pouch)

Greedent is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Greedent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Greedent eats a berry it restores 1/3 of its max hp after the berry's effect. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Greedent is burn/poison/paralyzed).
Superpower is a physical 120-base power Fighting-type move (lowers your Greedent's attack and defense by 1 stage).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).



Movepool


Wondering what moves can Greedent learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Payback
50
100%
10
Power doubles if the user moves after the target.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Seed Bomb
80
100%
15
No additional effect.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Tail Slap
25
85%
10
Hits 2-5 times in one turn.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Wild Charge
90
100%
15
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Stuff Cheeks
--
--
10
Consumes berry and raises the user's Def. by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.

Combo List


These are a list of several common move combinations Greedent can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Greedent

Create a build


Have an idea in mind for Greedent that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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