Competitive Information for Heatmor [Sword/Shield]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Prevents other Pokemon from lowering this Pokemon's stat stages.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Heatmor? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Heatmor, the rad Fire-typed Pokémon! Heatmor is a common Pokémon to see in the SS metagame. It is weak to Ground, Rock, and Water-typed attacks. Ready to elevate your game with Heatmor's movesets? They're right below!
Item: Shell Bell / Eject Pack
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Lash
- Superpower / Drain Punch
- Knock Off / Night Slash
- Shadow Claw
For single battles, Heatmor is a pretty decent Physical Sweeper. This approach seeks to overwhelm foes with powerful physical power. The Shell Bell item option is to help Heatmor recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Heatmor's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fire Lash is a physical STAB-boosted 80-base power Fire-type move (100% chance to lower the target's defense by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Heatmor's attack and defense by 1 stage).
◆ Drain Punch is a physical 75-base power Fighting-type move (Heatmor recovers 50% of the damage dealt).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/maa277
Item: Throat Spray / Eject Pack
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Giga Drain / Solar Beam
- Scorching Sands
- Round / Snore
Heatmor makes an a superior Special Sweeper in single battles. It's primary goal is to overwhelm foes with overwhelming special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Round or Snore) and enhances Heatmor's special attack stat by 2 stages. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Heatmor's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/mba277
Movesets for Doubles
Need a strong doubles moveset for Heatmor? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Eject Pack
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Lash
- Superpower / Drain Punch
- Knock Off / Night Slash
- Shadow Claw
Heatmor shows popular Physical Sweeper prowess in double battles. It is meant to take down the opponent's team with intense physical moves. The Shell Bell item option is to help Heatmor recover from the recoil damage it may take from Flare Blitz. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Eject Pack equipped to it, if Heatmor's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Fire Lash is a physical STAB-boosted 80-base power Fire-type move (100% chance to lower the target's defense by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Heatmor's attack and defense by 1 stage).
◆ Drain Punch is a physical 75-base power Fighting-type move (Heatmor recovers 50% of the damage dealt).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/naa277
Item: Throat Spray / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Burning Jealousy
- Giga Drain / Solar Beam
- Scorching Sands
- Round / Snore
Prepare for double battles with Heatmor as an awesome Special Sweeper. It tries to crush rivals using brute special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Round or Snore) and increases Heatmor's special attack stat by 2 stages. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Burning Jealousy is a special STAB-boosted 70-base power Fire-type move (100% burns a target that had a stat rise this turn).
◆ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/nba277
Movepool
Want to know what moves Heatmor can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Heatmor.
Damage Modifiers:
Combo List
These are a list of several common move combinations Heatmor can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Heatmor
- Moves: Sunny day + Solar beam
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Bug bite + Belch
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Sucker Punch
- Moves that inflict status: Burning Jealousy, Scorching Sands, Will-O-Wisp, Toxic
Moves that boost Heatmor's stats
- Amnesia
- Curse
- Hone Claws
- Power-Up Punch
- Stockpile
Most notable and possible best moves for Heatmor
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Heatmor in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Heatmor's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Heatmor. Top rated Heatmor Sword/Shield movesets. You can find Heatmor builds Sword/Shield. Heatmor movesets Sword/Shield are listed here. VGC Heatmor Competitive Movesets can be found here. Find various EV spreads, find the best nature for Heatmor in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution