Competitive Information for Helioptile [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Helioptile helioptile
Base Stats for Helioptile

Electric / Normal

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Dry SkinDry Skin: This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Helioptile
Heliolisk

Weakness Chart for Electric/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
2x
  
0.5x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HelioptileVisit Serebii's Pokedex for location, breeding, and other game details about HelioptileVisit Bulbapedia for more information about Helioptile

Movesets for Singles


What is a good competitive moveset for Helioptile? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Helioptile is a remarkable Electric and Normal-typed Pokemon. Helioptile is not a Pokemon anyone usually expects sees on the battlefield. Helioptile's only type-related weaknesses are Fighting and Ground.


Species: Helioptile
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Volt Switch
- Surf
- Round
- Dark Pulse

Special Sweeper Helioptile (Solar Power)

Helioptile is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Helioptile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Helioptile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Helioptile's sp. atk is 1.5x; loses 1/8 max hp per turn.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Helioptile switches out after damaging the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Helioptile? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Helioptile
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Electroweb / Parabolic Charge
- Surf
- Round
- Dark Pulse

Doubles Special Sweeper Helioptile (Solar Power)

Helioptile is popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Helioptile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Helioptile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Helioptile's sp. atk is 1.5x; loses 1/8 max hp per turn.

Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Parabolic Charge is a special STAB-boosted 65-base power Electric-type move (Helioptile recovers 50% of the damage dealt).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Helioptile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Parabolic Charge
65
100%
20
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Pound
40
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Electrify
--
--
20
Changes the target's move to Electric this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
100%
30
Paralyzes the target.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Helioptile can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Helioptile

Create a build


Have an idea in mind for Helioptile that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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