Competitive Information for Heliolisk [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Heliolisk heliolisk
Base Stats for Heliolisk

Electric / Normal

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Dry SkinDry Skin: This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Helioptile
Heliolisk

Weakness Chart for Electric/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
2x
  
0.5x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HelioliskVisit Serebii's Pokedex for location, breeding, and other game details about HelioliskVisit Bulbapedia for more information about HelioliskVisit Pikalytics for competitive usage stats on Heliolisk

Movesets for Singles


What is a good competitive moveset for Heliolisk? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Heliolisk in Pokemon Sword/Shield:

VenusaurCharizardTorkoalSableyeNinetalesGrimmsnarlGastrodonConkeldurrTogekissChandelure


Heliolisk is an outstanding Electric and Normal-typed Pokemon. It's a pretty common sight to see Heliolisk out in the 8th generation battlefield. Heliolisk's only type-related weaknesses are Fighting and Ground.


Species: Heliolisk
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Dragon Pulse
- Dark Pulse
- Volt Switch / Thunderbolt
- Weather Ball / Hyper Voice

Special Sweeper Heliolisk (Analytic)

Heliolisk is a remarkable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Heliolisk's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Heliolisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Heliolisk's sp. atk is 1.5x; loses 1/8 max hp per turn.

Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Heliolisk switches out after damaging the target).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Weather Ball is a special STAB-boosted 50-base power Normal-type move (power doubles and type varies in each weather).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).




Species: Heliolisk
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Thunderbolt / Discharge
- Surf
- Dragon Pulse

Special Sweeper Heliolisk (Solar Power)

Heliolisk is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Heliolisk from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Heliolisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Heliolisk's sp. atk is 1.5x; loses 1/8 max hp per turn.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Heliolisk cannot move next turn).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.




Species: Heliolisk
Item: Damp Rock
Ability: Dry Skin
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Parabolic Charge / Thunder
- Dark Pulse / Grass Knot
- Rain Dance
- Surf

Heliolisk Special Sweeper (Rain-tile)

Heliolisk is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. With Dry Skin, Heliolisk is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun. Rain set Heliolisk

Parabolic Charge is a special STAB-boosted 65-base power Electric-type move (Heliolisk recovers 50% of the damage dealt).
Thunder is a special STAB-boosted 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movesets for Doubles


What is a good doubles moveset for Heliolisk? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Heliolisk in Pokemon Sword/Shield:

PelipperTorkoalFerrothornCinderaceDracovishMantineCrawdauntVileplumeGolisopodMiloticBarraskewdaSandaconda


Species: Heliolisk
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Discharge / Electroweb
- Surf
- Dragon Pulse

Doubles Special Sweeper Heliolisk (Solar Power)

Heliolisk is a sensational Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Heliolisk from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Heliolisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Heliolisk's sp. atk is 1.5x; loses 1/8 max hp per turn.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Heliolisk cannot move next turn).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.



Movepool


Wondering what moves can Heliolisk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dragon Pulse
85
100%
10
No additional effect.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Parabolic Charge
65
100%
20
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pound
40
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Electrify
--
--
20
Changes the target's move to Electric this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
100%
30
Paralyzes the target.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Heliolisk can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Heliolisk

Create a build


Have an idea in mind for Heliolisk that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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