Competitive Information for Heliolisk [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Heliolisk heliolisk
Base Stats for Heliolisk

Electric / Normal

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
,
Dry SkinDry Skin: This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Helioptile
Heliolisk

Weakness Chart for Electric/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
2x
  
0.5x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HelioliskVisit Serebii's Pokedex for location, breeding, and other game details about HelioliskVisit Bulbapedia for more information about Heliolisk

Movesets for Singles


What is a good competitive moveset for Heliolisk? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Heliolisk is an astounding Electric and Normal-typed Pokemon. It's a almost common sight to see Heliolisk out in the 6th generation battlefield. Heliolisk's only type-related weaknesses are Fighting and Ground.


Species: Heliolisk
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Thunderbolt / Volt Switch
- Surf
- Dragon Pulse

Special Sweeper Heliolisk (Solar Power)

Heliolisk is a pretty decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Heliolisk from being one-shotted and allowing it to atleast use a crucial move when brought out. With Solar Power, if sunny day is active Heliolisk's sp. atk is 1.5x; loses 1/8 max hp per turn.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Heliolisk cannot move next turn).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Heliolisk switches out after damaging the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.




Species: Heliolisk
Item: Damp Rock
Ability: Dry Skin
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Parabolic Charge / Thunder
- Dark Pulse / Grass Knot
- Rain Dance
- Surf

Heliolisk Special Sweeper (Rain-tile)

Heliolisk is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Dry Skin, Heliolisk is healed 1/4 by water 1/8 by rain; is hurt 1.25x by fire 1/8 by sun. Rain set Heliolisk

Parabolic Charge is a special STAB-boosted 50-base power Electric-type move (Heliolisk recovers 50% of the damage dealt).
Thunder is a special STAB-boosted 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movesets for Doubles


What is a good doubles moveset for Heliolisk? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Heliolisk
Item: Life Orb / Focus Sash
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Razor Wind
- Electroweb / Thunderbolt
- Surf
- Dragon Pulse

Doubles Special Sweeper Heliolisk (Solar Power)

Heliolisk is an extraordinary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Heliolisk from being one-shotted and allowing it to atleast use a crucial move when brought out. With Solar Power, if sunny day is active Heliolisk's sp. atk is 1.5x; loses 1/8 max hp per turn.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.



Movepool


Wondering what moves can Heliolisk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Parabolic Charge
50
100%
20
User recovers 50% of the damage dealt.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Pound
40
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Electrify
--
--
20
Changes the target's move to Electric this turn.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Glare
--
100%
30
Paralyzes the target.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Heliolisk can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Heliolisk

Create a build


Have an idea in mind for Heliolisk that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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