Competitive Information for Lanturn [Sword/Shield]
Water / Electric
Abilities:
No competitive use.
This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
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Note: Pokemon with the Volt Absorb ability are immune to Electric attacks.
Note: Pokemon with the Water Absorb ability are immune to Water attacks.
Movesets for Singles
Looking for a competitive moveset for Lanturn? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Lanturn, the superb Pokémon of Water and Electric types! Lanturn is a common Pokémon to see in the SS metagame. Its only type-related weaknesses are Grass and Ground. Discover Lanturn's movesets below and unleash its potential in battles!
Item: Shell Bell / Life Orb
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Spark
- Aqua Tail / Waterfall
- Double-Edge / Facade
- Sucker Punch
For single battles, Lanturn is a notable Physical Sweeper. It is meant to crush rivals using potent physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Lanturn recover from the recoil damage it may take from Double-Edge and Wild Charge. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity. Facade's damage doubles when the user has a status affliction.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Lanturn is burn/poison/paralyzed).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/maaab
Item: Life Orb / Choice Specs
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Surf / Scald
- Ice Beam / Icy Wind
- Dazzling Gleam
In single battles, Lanturn's Special Sweeper role is a notable. It's purpose is to overwhelm foes with powerful special power. Choice Specs will increase the damage of Lanturn's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/mbaab
Item: Leftovers
Ability: Volt Absorb
Nature: Calm (+SpD, -Atk)
EVs: 64 Hp / 192 SpA / 252 SpD
Moveset:
- Scald
- Thunder Wave
- Thunderbolt
- Ice Beam
When it comes to single battles, Lanturn shines as a stupendous Special Tank. This build is crafted to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Lanturn last longer regaining it's HP every turn. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.
◆ Thunder Wave is a status move (paralyzes the target).
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mcaab
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Scald
- Thunderbolt
- Rain Dance
- Thunder
For those intense single battles, Lanturn is a prestigious Special Tank. This moveset focuses to take a mighty amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lanturn heals 1/4 of its max hp when hit by water moves; water immunity.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
◆ Thunder is a special STAB-boosted 110-base power Electric-type move (30% chance to paralyze. Can't miss in rain).
Link (click to copy):
https://hohoushome.com/b/mdaab
Movesets for Doubles
Need a strong doubles moveset for Lanturn? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Spark
- Aqua Tail / Waterfall
- Double-Edge / Facade
- Sucker Punch
In double battles, Lanturn is known as a high-quality Physical Sweeper. It attempts to crush rivals using destructive physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Lanturn recover from the recoil damage it may take from Double-Edge and Wild Charge. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity. Facade's damage doubles when the user has a status affliction.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Lanturn is burn/poison/paralyzed).
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/naaab
Item: Life Orb / Choice Specs
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Scald
- Discharge / Thunderbolt
- Dazzling Gleam
- Icy Wind / Ice Beam
Lanturn makes an popular Special Sweeper in double battles. The intention of this moveset is to overwhelm foes with lethal special moves. Choice Specs will increase the damage of Lanturn's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/nbaab
Movepool
Want to know what moves Lanturn can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Lanturn.
Damage Modifiers:
Combo List
These are a list of several common move combinations Lanturn can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Lanturn
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect, Sucker Punch
- Moves that inflict status: Scald, Thunder Wave, Toxic
Moves that boost Lanturn's stats
- Agility
- Amnesia
- Charge
- Charge Beam
- Curse
- Stockpile
Most notable and possible best moves for Lanturn
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Scald
- Toxic
- Volt Switch
Common Effort Values for Lanturn in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Lanturn's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Lanturn. Top rated Lanturn Sword/Shield movesets. You can find Lanturn builds Sword/Shield. Lanturn movesets Sword/Shield are listed here. VGC Lanturn Competitive Movesets can be found here. Find various EV spreads, find the best nature for Lanturn in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution