Competitive Information for Mawile [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Mawile mawile
Base Stats for Mawile

Steel / Fairy

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Mawile

Weakness Chart for Steel/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
0x
  
0.5x
  
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MawileVisit Serebii's Pokedex for location, breeding, and other game details about MawileVisit Bulbapedia for more information about MawileVisit Pikalytics for competitive usage stats on Mawile

Movesets for Singles


What is a good competitive moveset for Mawile? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Mawile in Pokemon Sword/Shield:

WhimsicottDracovishCharizardTsareenaVenusaurRaichu-AlolaMiloticPincurchinLaprasDrifblim


Mawile is an outstanding Steel and Fairy-typed Pokemon. Mawile is a common Pokemon to see in Generation 8. Mawile's only type-related weaknesses are Fire and Ground.


Species: Mawile
Item: Weakness Policy / Eject Button
Ability: Intimidate
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Atk / 252 Def
Moveset:
- Play Rough
- Iron Head
- Fire Fang
- Protect

Physical Wall Mawile (Popular/Trending)

Mawile is a stupendous Physical Wall. It's meant to take a hefty amount of physical hits while dealing some decent damage. Weakness Policy activates if Mawile is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Intimidate, on switch-in Mawile lowers the attack of adjacent opponents by 1 stage.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Protect is a status move (prevents moves from affecting your Mawile this turn).




Species: Mawile
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Iron Head
- Foul Play
- Psychic Fangs

Physical Sweeper Mawile (Hyper Cutter)

Mawile is an outstanding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Mawile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Mawile's attack stat stage.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).




Species: Mawile
Item: Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 220 Hp / 240 Atk / 48 Spe
Moveset:
- Iron Head
- Baton Pass
- Rock Slide / Ice Fang
- Swords Dance

Mawile Physical Tank (Sweeping Jaw)

Mawile is pretty popular Physical Tank. It's goal is to take a mighty amount of physical hits while dealing some decent damage. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Mawile's attacks with secondary effects have 1.3x power; nullifies the effects.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Baton Pass is a status move (Mawile switches, passing stat changes and more).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Swords Dance is a status move (raises your Mawile's attack by 2 stages).




Species: Mawile
Item: Life Orb
Ability: Sheer Force
Nature: Jolly (+Spe, -SpA)
EVs: 28 Hp / 252 Atk / 228 Spe
Moveset:
- Iron Head
- Sucker Punch
- Swords Dance
- Ice Punch

Mawile Physical Sweeper (Beauty That Bites)

Mawile is a wonderful Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Mawile's attacks with secondary effects have 1.3x power; nullifies the effects. Mawile's Attack reaches a sexy 538 after a single Swords Dance boost, which is further boosted by Life Orb and Sheer Force.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Swords Dance is a status move (raises your Mawile's attack by 2 stages).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Mawile? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Mawile in Pokemon Sword/Shield:

WhimsicottDracovishCharizardTsareenaVenusaurRaichu-AlolaMiloticPincurchinLaprasDrifblim


Species: Mawile
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Play Rough
- Iron Head
- Foul Play

Doubles Physical Sweeper Mawile (Hyper Cutter)

Mawile is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Mawile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Mawile's attack stat stage.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movepool


Wondering what moves can Mawile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Fairy Wind
40
100%
30
No additional effect.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Steel Beam
140
95%
5
User loses 50% max HP.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.

Combo List


These are a list of several common move combinations Mawile can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Mawile

Create a build


Have an idea in mind for Mawile that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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