Competitive Information for Mawile [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Mawile mawile
Base Stats for Mawile

Steel

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Mawile

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
2x
2x
0.5x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MawileVisit Serebii's Pokedex for location, breeding, and other game details about MawileVisit Bulbapedia for more information about Mawile

Movesets for Singles


What is a good competitive moveset for Mawile? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Mawile in Pokemon Black/White:

ReuniclusFerrothornTyranitarMiloticLatiosSceptileSlaking


Mawile is a remarkable Steel-typed Pokemon. It's a pretty common sight to see Mawile out in the 5th generation battlefield. Mawile is weak to Fighting, Fire, and Ground-typed attacks.


Species: Mawile
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Iron Head
- Foul Play / Sucker Punch
- Ice Punch

Physical Sweeper Mawile (Hyper Cutter)

Mawile is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Mawile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Mawile's attack stat stage.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Mawile
Item: Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 220 Hp / 240 Atk / 48 Spe
Moveset:
- Iron Head
- Baton Pass
- Rock Slide / Ice Fang
- Swords Dance

Mawile Physical Tank (Sweeping Jaw)

Mawile is a remarkable Physical Tank. It is meant to take a large amount of physical hits while dealing some decent damage. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Mawile's attacks with secondary effects have 1.3x power; nullifies the effects.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Baton Pass is a status move (Mawile switches, passing stat changes and more).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Swords Dance is a status move (raises your Mawile's attack by 2 stages).




Species: Mawile
Item: Life Orb
Ability: Sheer Force
Nature: Jolly (+Spe, -SpA)
EVs: 28 Hp / 252 Atk / 228 Spe
Moveset:
- Iron Head
- Sucker Punch
- Swords Dance
- Ice Punch

Mawile Physical Sweeper (Beauty That Bites)

Mawile is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Mawile's attacks with secondary effects have 1.3x power; nullifies the effects. Mawile's Attack reaches a sexy 538 after a single Swords Dance boost, which is further boosted by Life Orb and Sheer Force.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Swords Dance is a status move (raises your Mawile's attack by 2 stages).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Mawile? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Mawile in Pokemon Black/White:

ReuniclusFerrothornTyranitarMiloticLatiosSceptileSlaking


Species: Mawile
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Double-Edge / Return
- Iron Head
- Foul Play

Doubles Physical Sweeper Mawile (Hyper Cutter)

Mawile is an extraordinary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Mawile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mawile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Mawile's attack stat stage.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movepool


Wondering what moves can Mawile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Removes the target's held item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
30% chance to badly poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vice Grip
55
100%
30
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mawile can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Mawile

Create a build


Have an idea in mind for Mawile that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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