Competitive Information for Phantump [Sword/Shield]
Ghost / Grass
Abilities:
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
This Pokemon has its non-volatile status condition cured when it switches out.
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Movesets for Singles
Looking for a competitive moveset for Phantump? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Phantump, a spectacular Pokémon that excels with Ghost and Grass typing! Phantump is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks. Want to master Phantump's movesets? Dive into our detailed strategies below!
Item: Shell Bell / Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 Def
Moveset:
- Wood Hammer / Seed Bomb
- Poltergeist / Shadow Claw
- Foul Play / Strength
- Poison Jab
Phantump shows a remarkable Physical Sweeper prowess in single battles. It tries to overwhelm foes with destructive physical moves. Life Orb boosts the power of Phantump's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Phantump recover from the recoil damage it may take from Wood Hammer. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out. Foul Play was added to provide additional threat coverage.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Strength is a physical 80-base power Normal-type move that deals a mighty amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/maa2c4
Movesets for Doubles
Need a strong doubles moveset for Phantump? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 252 Atk / 44 Def
Moveset:
- Wood Hammer / Seed Bomb
- Poltergeist / Shadow Claw
- Rock Slide
- Bulldoze
In double battles, Phantump is known as a sensational Physical Sweeper. The main aim of this moveset is to overwhelm foes with potent physical moves. Life Orb boosts the power of Phantump's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Phantump recover from the recoil damage it may take from Wood Hammer. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naa2c4
Item: Focus Sash
Ability: Natural Cure
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 176 Def / 80 SpD
Moveset:
- Wood Hammer / Seed Bomb
- Poltergeist / Shadow Claw
- Foul Play / Strength
- Trick Room
Phantump excels as a noteworthy Defensive Trick Roomer during single battles. Focus Sash helps protect Phantump from being one-shotted and allowing it to atleast use a crucial move when brought out. With Natural Cure, Phantump has its non-volatile status condition cured when it switches out. Foul Play was added to provide additional threat coverage.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
◆ Poltergeist is a physical STAB-boosted 110-base power Ghost-type move (fails if the target has no held item).
◆ Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Strength is a physical 80-base power Normal-type move that deals a nice amount of damage.
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/nba2c4
Movepool
Want to know what moves Phantump can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Phantump.
Damage Modifiers:
Combo List
These are a list of several common move combinations Phantump can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Phantump
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Swagger + Foul play
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Ingrain + Leech seed
- Moves: Toxic + Leech seed
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Harvest + Item: Sitrus berry
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Moves that boost Phantump's stats
- Curse
- Growth
- Power-Up Punch
Most notable and possible best moves for Phantump
- Destiny Bond
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Phantump in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Phantump's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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