Competitive Information for Rillaboom (gmax) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Rillaboom-Gmax

Grass

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.
,
Grassy SurgeGrassy Surge: On switch-in, this Pokemon summons Grassy Terrain.


Evolutions / Family:
Rillaboom

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Rillaboom-gmax? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Rillaboom is an interesting Grass-typed Pokemon. It's usual to find yourself dealing with Rillaboom when battling in the 8th generation meta. Rillaboom is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Rillaboom-Gmax
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Superpower / Hammer Arm
- Earthquake / High Horsepower
- Knock Off / Darkest Lariat

Physical Sweeper Rillaboom-Gmax (Grassy Surge)

Rillaboom is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain.

Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Rillaboom's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Rillaboom's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Darkest Lariat is a physical 85-base power Dark-type move (ignores the target's stat stage changes).


Movesets for Doubles


What is a good doubles moveset for Rillaboom-gmax? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Rillaboom-Gmax
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Razor Leaf / Wood Hammer
- Earthquake / High Horsepower
- Superpower / Hammer Arm
- Knock Off / Brutal Swing

Doubles Physical Sweeper Rillaboom-Gmax (Grassy Surge)

Rillaboom is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Rillaboom's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Rillaboom's speed by 1 stage).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).


Movepool


Wondering what moves can Rillaboom-gmax learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Boomburst
140
100%
10
No additional effect. Hits adjacent Pokemon.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Body Press
80
100%
10
Uses user's Def stat as Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Branch Poke
40
100%
40
No additional effect.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Double Hit
35
90%
10
Hits 2 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Drum Beating
80
100%
10
100% chance to lower the target's Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Grassy Glide
70
100%
20
User on Grassy Terrain: +1 priority.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
High Horsepower
95
95%
10
No additional effect.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Scratch
40
100%
35
No additional effect.
Slam
80
75%
20
No additional effect.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
U-turn
70
100%
20
User switches out after damaging the target.
Wood Hammer
120
100%
15
Has 33% recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Rillaboom-gmax can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Rillaboom-gmax

Create a build


Have an idea in mind for Rillaboom-gmax that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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