Competitive Information for Drifloon [Scarlet/Violet]
Ghost / Flying
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
While this Pokemon is burned, its special attacks have 1.5x power.
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
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Movesets for Singles
Looking for a competitive moveset for Drifloon? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Drifloon, a dazzling Pokémon ready to dominate with its Ghost and Flying typing! Drifloon is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks. Delve into Drifloon's movesets below and strategize for victory!
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Thief
- Acrobatics / Fly
- Phantom Force / Tera Blast
- Temper Flare
Drifloon is a renowned Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with powerful physical attacks. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Phantom Force was added to provide additional threat coverage. With a Power Herb equipped to it, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Temper Flare is a physical 75-base power Fire-type move (power doubles if your Drifloon's last move failed).
Link (click to copy):
https://hohoushome.com/b/oaa1a9
Item: Sitrus Berry
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 168 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Psychic / Psybeam
- Thunderbolt
Drifloon is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with intense special attacks. The Sitrus Berry will restore 1/4th of Drifloon's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/oba1a9
Movesets for Doubles
Need a strong doubles moveset for Drifloon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Thief
- Acrobatics / Fly
- Phantom Force / Tera Blast
- Temper Flare
Drifloon is a top-notch Physical Sweeper for double battles. This moveset is tailored to take down the opponent's team with overwhelming physical attacks. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Phantom Force was added to provide additional threat coverage. With a Power Herb equipped to it, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Temper Flare is a physical 75-base power Fire-type move (power doubles if your Drifloon's last move failed).
Link (click to copy):
https://hohoushome.com/b/paa1a9
Item: Sitrus Berry
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 168 Def / 252 SpA / 88 SpD
IVs: 0 Atk
Moveset:
- Air Cutter / Gust
- Shadow Ball / Hex
- Icy Wind
- Psychic / Psybeam
Drifloon is a prestigious Special Sweeper for double battles. This moveset is tailored to take down the opponent's team with devastating special moves. The Sitrus Berry will restore 1/4th of Drifloon's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/pba1a9
Item: Focus Sash
Ability: Unburden
Nature: Relaxed (+Def, -Spe)
EVs: 80 Hp / 252 Def / 176 SpD
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Psychic / Psybeam
- Trick Room
Drifloon is pretty popular Defensive Trick Room for single battles. Focus Sash helps protect Drifloon from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/pca1a9
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Dark moves are bad against Fairy/Fighting/Dark.
Electric moves are bad against Ground.
Ghost moves are bad against Normal.
Ice moves are bad against Water/Steel/Fire/Ice.
Rock moves are bad against Steel/Fighting/Ground.
The most recommended Terastral Type for Drifloon is: Fighting, Ground or Steel
Terastallizing into one of it's default typings ( Ghost or Flying ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a large amount of physical hits while dealing some decent damage. It's goal is to take a large amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qaaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a wonderful 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qaba1a9
Teratype Dark movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Thief
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a notable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a good amount of physical hits while dealing some decent damage. It is primarily designed to take a good amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qbaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a stupendous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qbba1a9
Teratype Dragon movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a notable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qcaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is an extraordinary 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a large amount of physical hits while dealing some decent damage. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qcba1a9
Teratype Electric movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a large amount of physical hits while dealing some decent damage. It tries to take a large amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qdaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Tera Blast
- Shadow Ball / Hex
- Air Cutter / Gust
- Protect
Drifloon is a marvelous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qdba1a9
Teratype Fairy movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a marvelous 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a nice amount of physical hits while dealing some decent damage. It's goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qeaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is an interesting 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a large amount of physical hits while dealing some decent damage. It is meant to take a large amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qeba1a9
Teratype Fighting movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Thief / Facade
- Phantom Force / Astonish
Drifloon is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qfaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is pretty popular 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qfba1a9
Teratype Fire movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a substantial amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qgaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a marvelous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a substantial amount of physical hits while dealing some decent damage. It's purpose is to take a substantial amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qgba1a9
Teratype Flying movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Acrobatics
- Facade
- Phantom Force / Astonish
- Thief / Payback
Drifloon is an astounding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical TERA-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifloon moves after the target).
Link (click to copy):
https://hohoushome.com/b/qhaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Tera Blast / Air Cutter
- Shadow Ball / Hex
- Psychic / Psybeam
- Protect
Drifloon is an interesting 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. This moveset is designed to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Air Cutter is a special TERA-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qhba1a9
Teratype Ghost movesets for Drifloon
Item: Sitrus Berry
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Phantom Force
- Acrobatics / Fly
- Facade
- Thief / Payback
Drifloon is a stupendous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a nice amount of physical hits while dealing some decent damage. It is meant to take a nice amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. The Sitrus Berry will restore 1/4th of Drifloon's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
♦ Phantom Force is a physical TERA-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifloon moves after the target).
Link (click to copy):
https://hohoushome.com/b/qiaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Tera Blast
- Air Cutter / Gust
- Psychic / Psybeam
- Protect
Drifloon is an astounding 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qiba1a9
Teratype Grass movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is an astounding 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a mighty amount of physical hits while dealing some decent damage. It is primarily designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qjaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a spectacular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a considerable amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a considerable amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qjba1a9
Teratype Ground movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a stupendous 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a good amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qkaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a wonderful 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qkba1a9
Teratype Ice movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a notable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qlaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast / Icy Wind
- Air Cutter / Gust
- Protect
Drifloon is an interesting 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a great amount of physical hits while dealing some decent damage. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Icy Wind is a special TERA-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qlba1a9
Teratype Normal movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
- Thief / Payback
Drifloon is an interesting 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a good amount of physical hits while dealing some decent damage. It's goal is to take a good amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifloon moves after the target).
Link (click to copy):
https://hohoushome.com/b/qmaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast / Spit Up
- Air Cutter / Gust
- Protect
Drifloon is a remarkable 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a hefty amount of physical hits while dealing some decent damage. It's designed to take a hefty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Spit Up is a special TERA-boosted 0-base power Normal-type move (more power with more uses of stockpile).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qmba1a9
Teratype Poison movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Thief / Facade
- Phantom Force / Astonish
Drifloon is a notable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qnaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is an interesting 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qnba1a9
Teratype Psychic movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Thief / Facade
- Phantom Force / Astonish
Drifloon is a phenomenal 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. It is primarily designed to take a decent amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qoaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Tera Blast
- Shadow Ball / Hex
- Air Cutter / Gust
- Protect
Drifloon is a sensational 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qoba1a9
Teratype Rock movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a phenomenal 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qpaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is an astounding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qpba1a9
Teratype Steel movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a stupendous 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a substantial amount of physical hits while dealing some decent damage. It attempts to take a substantial amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qqaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a sensational 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a mighty amount of physical hits while dealing some decent damage. It's meant to take a mighty amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qqba1a9
Teratype Water movesets for Drifloon
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Acrobatics / Fly
- Facade
- Phantom Force / Astonish
Drifloon is a marvelous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifloon's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qraa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Gust
- Protect
Drifloon is a decent 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a substantial amount of physical hits while dealing some decent damage. It attempts to take a substantial amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/qrba1a9
Movepool
Want to know what moves Drifloon can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Drifloon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifloon can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Drifloon
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp, Thunder Wave
Moves that boost Drifloon's stats
- Amnesia
- Calm Mind
- Curse
- Stockpile
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Drifloon
- Baton Pass
- Destiny Bond
- Knock Off
- Protect
- Rest
- Stored Power
Common Effort Values for Drifloon in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Drifloon's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Drifloon. Top rated Drifloon Scarlet/Violet movesets. You can find Drifloon builds Scarlet/Violet. Drifloon movesets Scarlet/Violet are listed here. VGC Drifloon Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifloon in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Drifblim evolution