Competitive Information for Fletchinder [Scarlet/Violet]
Fire / Flying
Abilities:
30% chance a Pokemon making contact with this Pokemon will be burned.
If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
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Movesets for Singles
Looking for a competitive moveset for Fletchinder? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Fletchinder, a rad Pokémon known for its Fire and Flying typing! Fletchinder is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Electric, Rock, and Water-typed attacks. Discover how Fletchinder excels in battles with the movesets provided below.
Item: Focus Sash / Charti Berry
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Brave Bird / Dual Wingbeat
- Double-Edge / Tera Blast
- U-turn
Fletchinder thrives as a dazzling Physical Sweeper perfect for single battles. The objective of this moveset is to crush rivals using brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Fletchinder's last move failed).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/oaa296
Movesets for Doubles
Need a strong doubles moveset for Fletchinder? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Charti Berry
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Brave Bird / Dual Wingbeat
- Double-Edge / Tera Blast
- U-turn
Prepare for double battles with Fletchinder as an extraordinary Physical Sweeper. It's designed to crush rivals using formidable physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Fletchinder's last move failed).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/paa296
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Rock moves are bad against Steel/Fighting/Ground.
Electric moves are bad against Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Fletchinder is: Steel, Fighting or Ground
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Ground, Water, Dragon or Grass
We strongly suggest: Ground, Water, Dragon or Grass
Terastallizing into one of it's default typings ( Fire or Flying ) could also prove helpful.
Select a Tera-type:
Teratype Bug moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / U-turn
- Steel Wing / Facade
Fletchinder is a sensational Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ U-turn is a physical TERA-boosted 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qaaa296
Teratype Dark moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Thief
- Steel Wing / Facade
Fletchinder is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qbaa296
Teratype Dragon moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Fletchinder is a notable Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qcaa296
Teratype Electric moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Fletchinder is a decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qdaa296
Teratype Fairy moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Fletchinder is a remarkable Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qeaa296
Teratype Fighting moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- U-turn / Thief
Fletchinder is an astounding Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. U-turn or Thief are added to provide additional threat coverage.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qfaa296
Teratype Fire moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Brave Bird / Acrobatics
- Steel Wing / Facade
- U-turn
Fletchinder is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/qgaa296
Teratype Flying moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Tera Blast
- Flare Blitz / Flame Charge
- Facade / Quick Attack
- U-turn
Fletchinder is a phenomenal Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Fletchinder).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/qhaa296
Teratype Ghost moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Fletchinder is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qiaa296
Teratype Grass moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Fletchinder is a pretty decent Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qjaa296
Teratype Ground moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Fletchinder is popular Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qkaa296
Teratype Ice moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Fletchinder is an awesome Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qlaa296
Teratype Normal moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Facade
- U-turn
Fletchinder is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/qmaa296
Teratype Poison moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Thief / Facade
Fletchinder is an interesting Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qnaa296
Teratype Psychic moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Thief / Facade
Fletchinder is a stupendous Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qoaa296
Teratype Rock moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- U-turn / Facade
Fletchinder is a marvelous Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. U-turn was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qpaa296
Teratype Steel moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Steel Wing
- Facade / Quick Attack
Fletchinder is an outstanding Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Steel Wing is a physical TERA-boosted 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qqaa296
Teratype Water moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Fletchinder is pretty popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qraa296
Movepool
Want to know what moves Fletchinder can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Fletchinder.
Damage Modifiers:
Combo List
These are a list of several common move combinations Fletchinder can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Fletchinder
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Ability: Gale wings + Move: Roost
- Ability: Gale wings + Move: Brave bird
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Protect, Quick Guard, Feint, Quick Attack
- Moves that Break Screens: Defog
- Moves that inflict status: Will-O-Wisp
Moves that boost Fletchinder's stats
- Agility
- Flame Charge
- Steel Wing
- Swords Dance
Most notable and possible best moves for Fletchinder
- Protect
- Rest
- Roost
- Taunt
- U-turn
Common Effort Values for Fletchinder in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Fletchinder's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Fletchinder. Top rated Fletchinder Scarlet/Violet movesets. You can find Fletchinder builds Scarlet/Violet. Fletchinder movesets Scarlet/Violet are listed here. VGC Fletchinder Competitive Movesets can be found here. Find various EV spreads, find the best nature for Fletchinder in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Talonflame evolution