Competitive Information for Fletchinder [Scarlet/Violet]


Fire / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Fletchinder? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Fletchinder is an astounding Fire and Flying-typed Pokemon. Fletchinder is not a Pokemon anyone usually expects sees on the battlefield. Fletchinder is weak to Electric, Rock, and Water-typed attacks.
Item: Focus Sash / Charti Berry
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Facade
- U-turn
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a spectacular Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/js10a296
Movesets for Doubles
What is a good doubles moveset for Fletchinder? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Focus Sash / Charti Berry
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Facade
- U-turn
Doubles Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is pretty popular Physical Sweeper for double battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jd10a296
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Rock moves are bad against Steel/Fighting/Ground.
Electric moves are bad against Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Fletchinder is: Steel, Fighting or Ground
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Ground, Water, Dragon or Grass
We strongly suggest: Ground, Water, Dragon or Grass
Terastallizing into one of it's default typings ( Fire or Flying ) could also prove helpful.
Select a Tera-type:
Teratype Bug moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / U-turn
- Steel Wing / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a sensational Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ U-turn is a physical TERA-boosted 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jta10a296
Teratype Dark moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Thief
- Steel Wing / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtb10a296
Teratype Dragon moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a notable Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtc10a296
Teratype Electric moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtd10a296
Teratype Fairy moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a remarkable Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jte10a296
Teratype Fighting moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- U-turn / Thief
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is an astounding Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. U-turn or Thief are added to provide additional threat coverage.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/jtf10a296
Teratype Fire moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Brave Bird / Acrobatics
- Steel Wing / Facade
- U-turn
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jtg10a296
Teratype Flying moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Tera Blast
- Flare Blitz / Flame Charge
- Facade / Quick Attack
- U-turn
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a phenomenal Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Fletchinder).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jth10a296
Teratype Ghost moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jti10a296
Teratype Grass moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a pretty decent Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtj10a296
Teratype Ground moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is popular Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtk10a296
Teratype Ice moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Steel Wing / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is an awesome Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Steel Wing was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtl10a296
Teratype Normal moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Facade
- U-turn
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jtm10a296
Teratype Poison moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Thief / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is an interesting Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtn10a296
Teratype Psychic moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Thief / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a stupendous Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Thief was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Thief is a physical 60-base power Dark-type move (if your Fletchinder has no item, it steals the target's).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jto10a296
Teratype Rock moveset for Fletchinder
Item: Focus Sash / Choice Band
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- U-turn / Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is a marvelous Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). Choice Band will increase the damage of Fletchinder's physical moves by 1.5x at the cost of locking you into the first move you pick. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. U-turn was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtp10a296
Teratype Steel moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast / Steel Wing
- Facade / Quick Attack
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is an outstanding Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Steel Wing is a physical TERA-boosted 70-base power Steel-type move (10% chance to raise your Fletchinder's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/jtq10a296
Teratype Water moveset for Fletchinder
Item: Shell Bell / Life Orb
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Charge
- Brave Bird / Acrobatics
- Tera Blast
- Facade
Physical Sweeper Fletchinder (Gale Wings)
Fletchinder is pretty popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Fletchinder's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Fletchinder recover from the recoil damage it may take from Flare Blitz and Brave Bird. With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction.
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/jtr10a296
Movepool
Wondering what moves can Fletchinder learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Fletchinder can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Fletchinder
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Ability: Gale wings + Move: Roost
- Ability: Gale wings + Move: Brave bird
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Quick Attack, Endure, Protect, Feint, Quick Guard
- Moves that Break Screens: Defog
- Moves that inflict status: Will-O-Wisp
Moves that boost Fletchinder's stats
- Agility
- Flame Charge
- Steel Wing
- Swords Dance
Most notable and possible best moves for Fletchinder
- Protect
- Rest
- Roost
- Taunt
- U-turn
Common Effort Values for Fletchinder in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Fletchinder's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Fletchinder. Top rated Fletchinder Scarlet/Violet movesets. You can find Fletchinder builds Scarlet/Violet. Fletchinder movesets Scarlet/Violet are listed here. VGC Fletchinder Competitive Movesets can be found here. Find various EV spreads, find the best nature for Fletchinder in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Talonflame evolution