Competitive Information for Alolan Geodude [Scarlet/Violet]
Rock / Electric
Abilities:
Prevents opposing Steel-type Pokemon from choosing to switch out.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
This Pokemon's Normal-type moves become Electric type and have 1.2x power.
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Movesets for Singles
Looking for a competitive moveset for Geodude-alola? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Geodude-Alola, a distinguished Pokémon with Rock and Electric typing. Geodude-Alola is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fighting, Grass, Ground, and Water-typed attacks. Discover how Geodude-Alola excels in battles with the movesets provided below.
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Supercell Slam / Wild Charge
- Fire Punch / Double-Edge
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
Geodude is an exquisite Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with devastating physical attacks. Air Balloon makes the holder ungrounded, which means Geodude is immune to Ground-type moves until the balloon pops when hit by a damaging move. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
Link (click to copy):
https://hohoushome.com/b/oab4a
Movesets for Doubles
Need a strong doubles moveset for Geodude-alola? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
- Supercell Slam / Wild Charge
- Fire Punch / Double-Edge
Geodude is a brilliant Physical Sweeper for double battles. This moveset focuses to take down the opponent's team with destructive physical moves. Air Balloon makes the holder ungrounded, which means Geodude is immune to Ground-type moves until the balloon pops when hit by a damaging move. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
◆ Supercell Slam is a physical STAB-boosted 100-base power Electric-type move (Geodude is hurt by 50% of its max hp if it misses).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/pab4a
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Fighting moves are bad against Ghost.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Geodude-alola is: Flying
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Grass or Dragon
Terastallizing into one of it's default typings ( Rock or Electric ) could also prove useful.
Select a Tera-type:
Teratype Bug moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is a decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaab4a
Teratype Dark moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbab4a
Teratype Dragon moveset for Geodude-alola
Item: Shell Bell / Expert Belt
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Fire Punch
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is pretty popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Expert Belt boosts the damage of Geodude's super effective moves by 20%. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break or Fire Punch are added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcab4a
Teratype Electric moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
Geodude is an interesting Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
Link (click to copy):
https://hohoushome.com/b/qdab4a
Teratype Fairy moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is a phenomenal Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qeab4a
Teratype Fighting moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast / Brick Break
- Rock Slide / Rock Tomb
Geodude is a marvelous Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfab4a
Teratype Fire moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Earthquake / Double-Edge
- Tera Blast / Fire Punch
- Rock Slide / Rock Tomb
Geodude is a marvelous Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Earthquake was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qgab4a
Teratype Flying moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is an extraordinary Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qhab4a
Teratype Ghost moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is an interesting Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiab4a
Teratype Grass moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is an extraordinary Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qjab4a
Teratype Ground moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Rock Slide / Rock Tomb
Geodude is a pretty decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qkab4a
Teratype Ice moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Fire Punch / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is a remarkable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qlab4a
Teratype Normal moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Double-Edge / Body Slam
- Wild Charge / Thunder Punch
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
Geodude is a sensational Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
Link (click to copy):
https://hohoushome.com/b/qmab4a
Teratype Poison moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is a spectacular Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnab4a
Teratype Psychic moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is an outstanding Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoab4a
Teratype Rock moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Tera Blast / Rock Slide
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Earthquake / High Horsepower
Geodude is an outstanding Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
Link (click to copy):
https://hohoushome.com/b/qpab4a
Teratype Steel moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Earthquake / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is a sensational Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Earthquake was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqab4a
Teratype Water moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Geodude is an extraordinary Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qrab4a
Movepool
Want to know what moves Geodude-alola can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Geodude-alola.
Damage Modifiers:
Combo List
These are a list of several common move combinations Geodude-alola can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Geodude-alola
- Moves: Defense curl + Rollout
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave
Moves that boost Geodude-alola's stats
- Charge
- Charge Beam
- Curse
- Defense Curl
- Iron Defense
- Rock Polish
Most notable and possible best moves for Geodude-alola
- Earthquake
- Protect
- Rest
- Stealth Rock
- Volt Switch
Common Effort Values for Geodude-alola in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Geodude-alola's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Geodude-alola. Top rated Geodude-alola Scarlet/Violet movesets. You can find Geodude-alola builds Scarlet/Violet. Geodude-alola movesets Scarlet/Violet are listed here. VGC Geodude-alola Competitive Movesets can be found here. Find various EV spreads, find the best nature for Geodude-alola in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Graveler-Alola evolution