Competitive Information for Alolan Geodude [Scarlet/Violet]
Rock / Electric
Abilities:
Movesets for Singles
What is a good competitive moveset for Geodude-alola? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Geodude is an extraordinary Rock and Electric-typed Pokemon. Geodude is not a Pokemon anyone usually expects sees on the battlefield. Geodude can be quite a contender in the LC tier (Little Cup). Geodude is weak to Fighting, Grass, Ground, and Water-typed attacks.
Item: Air Balloon / Eject Pack
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Supercell Slam / Wild Charge
- Fire Punch / Double-Edge
- Superpower / Brick Break
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an awesome Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Air Balloon makes the holder ungrounded, which means Geodude is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage. With a Eject Pack equipped to it, if Geodude's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Geodude's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/js104a
Movesets for Doubles
What is a good doubles moveset for Geodude-alola? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
- Supercell Slam / Wild Charge
- Fire Punch / Double-Edge
Doubles Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a decent Physical Sweeper for double battles. It was designed to take down the opponent's team with brute physical power. Air Balloon makes the holder ungrounded, which means Geodude is immune to Ground-type moves until the balloon pops when hit by a damaging move. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Supercell Slam is a physical STAB-boosted 100-base power Electric-type move (Geodude is hurt by 50% of its max hp if it misses).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jd104a
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Fighting moves are bad against Ghost.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Geodude-alola is: Flying
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Grass or Dragon
Terastallizing into one of it's default typings ( Rock or Electric ) could also prove beneficial.
Select a Tera-type:
Teratype Bug moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jta104a
Teratype Dark moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtb104a
Teratype Dragon moveset for Geodude-alola
Item: Shell Bell / Expert Belt
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Fire Punch
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is pretty popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Expert Belt boosts the damage of Geodude's super effective moves by 20%. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break or Fire Punch are added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtc104a
Teratype Electric moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Tera Blast
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an interesting Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
Link (click to copy):
https://hohoushome.com/b/jtd104a
Teratype Fairy moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a phenomenal Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jte104a
Teratype Fighting moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast / Brick Break
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a marvelous Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtf104a
Teratype Fire moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Earthquake / Double-Edge
- Tera Blast / Fire Punch
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a marvelous Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Earthquake was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtg104a
Teratype Flying moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an extraordinary Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jth104a
Teratype Ghost moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an interesting Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jti104a
Teratype Grass moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an extraordinary Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtj104a
Teratype Ground moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / High Horsepower
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a pretty decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtk104a
Teratype Ice moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Fire Punch / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a remarkable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Fire Punch was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtl104a
Teratype Normal moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Double-Edge / Body Slam
- Wild Charge / Thunder Punch
- Rock Slide / Rock Tomb
- Earthquake / High Horsepower
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a sensational Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
Link (click to copy):
https://hohoushome.com/b/jtm104a
Teratype Poison moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a spectacular Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtn104a
Teratype Psychic moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an outstanding Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jto104a
Teratype Rock moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Tera Blast / Rock Slide
- Wild Charge / Thunder Punch
- Brick Break / Double-Edge
- Earthquake / High Horsepower
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an outstanding Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Brick Break was added to provide additional threat coverage.
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
Link (click to copy):
https://hohoushome.com/b/jtp104a
Teratype Steel moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Earthquake / Double-Edge
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is a sensational Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out. Earthquake was added to provide additional threat coverage.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtq104a
Teratype Water moveset for Geodude-alola
Item: Shell Bell / Life Orb
Ability: Magnet Pull
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Body Slam
- Tera Blast
- Rock Slide / Rock Tomb
Physical Sweeper Geodude-Alola (Magnet Pull)
Geodude is an extraordinary Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Geodude's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge and Wild Charge. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jtr104a
Movepool
Wondering what moves can Geodude-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Geodude-alola can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Geodude-alola
- Moves: Defense curl + Rollout
- Moves: Swagger + Screech
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Geodude-alola's stats
- Charge
- Charge Beam
- Curse
- Defense Curl
- Iron Defense
- Rock Polish
Most notable and possible best moves for Geodude-alola
- Earthquake
- Protect
- Rest
- Stealth Rock
- Toxic
- Volt Switch
Common Effort Values for Geodude-alola in Scarlet and Violet
Related Videos
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Here are the best movesets for Geodude-alola. Top rated Geodude-alola Scarlet/Violet movesets. You can find Geodude-alola builds Scarlet/Violet. Geodude-alola movesets Scarlet/Violet are listed here. VGC Geodude-alola Competitive Movesets can be found here. Find various EV spreads, find the best nature for Geodude-alola in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Graveler-Alola evolution