Competitive Information for Infernape [Scarlet/Violet]
Fire / Fighting
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
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Movesets for Singles
Looking for a competitive moveset for Infernape? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Infernape, an impressive Pokémon with Fire and Fighting typing. It's to see Infernape show up as a Scarlet/Violet opponent. Don't underestimate it; it can be a hidden gem in the meta. It is weak to Flying, Ground, Psychic, and Water-typed attacks. Explore the movesets below to see how Infernape performs in battles.
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Close Combat / Drain Punch
- Raging Fury / Flare Blitz
- Knock Off / Shadow Claw
- Earthquake
Infernape is a distinguished Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical moves. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opposers. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Knock Off or Shadow Claw are added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Raging Fury is a physical STAB-boosted 120-base power Fire-type move (lasts 2-3 turns. Confuses your Infernape afterwards).
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Hyper Beam
- Grass Knot / Solar Beam
- Scorching Sands / Mud-Slap
Infernape is pretty popular Special Sweeper for single battles. This moveset was constructed to take down the opponent's team with formidable special moves. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oba188
Item: Life Orb
Ability: Blaze
Nature: Hasty (+Spe, -Def)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Stone Edge / Mach Punch
- Close Combat
- Grass Knot
- Overheat
Infernape is a stupendous Physical Sweeper for single battles. This setup is intended to take down the opponent's team with formidable physical moves. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's offensive stat is 1.5x with fire attacks.
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Infernape's special attack by 2 stages).
Link (click to copy):
https://hohoushome.com/b/oca188
Item: Air Balloon
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Fake Out
- Focus Energy
- Thunder Punch
- Fire Punch
Infernape is a top-notch Physical Sweeper for single battles. It attempts to take down the opponent's team with devastating physical moves. Air Balloon makes the holder ungrounded, which means Infernape is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Focus Energy is a status move (raises your Infernape's critical hit ratio by 2 stages).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/oda188
Item: Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Mach Punch
- Swords Dance
- Fire Punch
Infernape is an outstanding Physical Sweeper for single battles. This setup is intended to take down the opponent's team with potent physical moves. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Swords Dance is a status move (raises your Infernape's attack by 2 stages).
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/oea188
Movesets for Doubles
Need a strong doubles moveset for Infernape? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Close Combat / Drain Punch
- Raging Fury / Flare Blitz
- Earthquake
- Rock Slide
Infernape is a sensational Physical Sweeper for double battles. This moveset design focuses to take down the opponent's team with potent physical moves. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Raging Fury is a physical STAB-boosted 120-base power Fire-type move (lasts 2-3 turns. Confuses your Infernape afterwards).
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/paa188
Item: Punching Glove / Life Orb
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Burning Jealousy
- Tera Blast / Hyper Beam
- Grass Knot / Solar Beam
- Scorching Sands / Mud-Slap
Infernape is a spectacular Special Sweeper for double battles. It is designed to take down the opponent's team with overwhelming special power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Burning Jealousy is a special STAB-boosted 70-base power Fire-type move (100% burns a target that had a stat rise this turn).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Scorching Sands is a special 70-base power Ground-type move (30% chance to burn the target. Thaws target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/pba188
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Flying moves are bad against Steel/Rock/Electric.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Infernape is: Steel, Rock, Electric, Flying, Dark, Water, Dragon or Grass
Terastallizing into one of it's default typings ( Fire or Fighting ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast / U-turn
- Earthquake
Infernape is a stupendous Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ U-turn is a physical TERA-boosted 70-base power Bug-type move (Infernape switches out after damaging the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qaaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Vacuum Wave / Hyper Beam
Infernape is a wonderful Special Sweeper for single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Vacuum Wave was added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qaba188
Teratype Dark movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Knock Off / Tera Blast
- Earthquake
Infernape is a stupendous Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qbaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a decent Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qbba188
Teratype Dragon movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a spectacular Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qcaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Vacuum Wave / Hyper Beam
Infernape is a decent Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Vacuum Wave was added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qcba188
Teratype Electric movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Thunder Punch / Tera Blast
- Earthquake
Infernape is a sensational Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qdaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a sensational Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qdba188
Teratype Fairy movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a decent Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qeaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is popular Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qeba188
Teratype Fighting movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Close Combat / Drain Punch
- Raging Fury / Flare Blitz
- Earthquake
- Knock Off
Infernape is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Drain Punch is a physical TERA-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Raging Fury is a physical STAB-boosted 120-base power Fire-type move (lasts 2-3 turns. Confuses your Infernape afterwards).
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qfaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Vacuum Wave
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a sensational Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Vacuum Wave is a special TERA-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qfba188
Teratype Fire movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Earthquake
- Knock Off
Infernape is popular Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical TERA-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qgaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Grass Knot / Solar Beam
- Hyper Beam
- Vacuum Wave
Infernape is an astounding Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qgba188
Teratype Flying movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a stupendous Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qhaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is an interesting Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qhba188
Teratype Ghost movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Shadow Claw / Tera Blast
- Earthquake
Infernape is popular Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qiaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a sensational Special Sweeper for single battles. It is meant to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qiba188
Teratype Grass movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a marvelous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qjaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Grass Knot
- Hyper Beam
- Vacuum Wave
Infernape is a decent Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Grass Knot is a special TERA-boosted 0-base power Grass-type move (more power the heavier the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qjba188
Teratype Ground movesets for Infernape
Item: Punching Glove / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Flare Blitz / Raging Fury
- Close Combat / Drain Punch
- Earthquake / Tera Blast
- Knock Off
Infernape is a fabulous Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. The Shell Bell item option is to help Infernape recover from the recoil damage it may take from Flare Blitz. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Raging Fury is a physical STAB-boosted 120-base power Fire-type move (lasts 2-3 turns. Confuses your Infernape afterwards).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qkaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Mud-Slap
- Grass Knot / Solar Beam
- Vacuum Wave / Hyper Beam
Infernape is a pretty decent Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Vacuum Wave was added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Mud-Slap is a special TERA-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qkba188
Teratype Ice movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qlaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a spectacular Special Sweeper for single battles. It is meant to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qlba188
Teratype Normal movesets for Infernape
Item: Punching Glove / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Flare Blitz / Raging Fury
- Close Combat / Drain Punch
- Body Slam / Tera Blast
- Earthquake
Infernape is a notable Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. The Shell Bell item option is to help Infernape recover from the recoil damage it may take from Flare Blitz. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Raging Fury is a physical STAB-boosted 120-base power Fire-type move (lasts 2-3 turns. Confuses your Infernape afterwards).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qmaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Hyper Beam
- Grass Knot / Solar Beam
- Vacuum Wave
Infernape is a phenomenal Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Infernape cannot move next turn).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/qmba188
Teratype Poison movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Poison Jab / Tera Blast
- Earthquake
Infernape is a stupendous Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qnaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is an astounding Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qnba188
Teratype Psychic movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast / Zen Headbutt
- Earthquake
Infernape is popular Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qoaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Vacuum Wave / Hyper Beam
Infernape is a marvelous Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Vacuum Wave was added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qoba188
Teratype Rock movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast / Rock Slide
- Earthquake
Infernape is a fabulous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qpaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Vacuum Wave / Hyper Beam
Infernape is a pretty decent Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. Vacuum Wave was added to provide additional threat coverage. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qpba188
Teratype Steel movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is a remarkable Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qqaa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is an interesting Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qqba188
Teratype Water movesets for Infernape
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 76 Hp / 252 Atk / 180 Spe
Moveset:
- Raging Fury / Flare Blitz
- Close Combat / Drain Punch
- Tera Blast
- Earthquake
Infernape is an outstanding Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Infernape).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Infernape recovers 50% of the damage dealt).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qraa188
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 76 Hp / 252 SpA / 180 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Grass Knot / Solar Beam
- Hyper Beam
Infernape is a pretty decent Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Punching Glove increases the power of Infernape's punching moves by 1.2x and prevents contact with it's targets. Plus Infernape's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Infernape's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Infernape's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qrba188
Movepool
Want to know what moves Infernape can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Infernape.
Damage Modifiers:
Combo List
These are a list of several common move combinations Infernape can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Infernape
- Moves: Sunny day + Solar beam
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Blaze + Item: Focus sash
- Ability: Iron fist + Item: Punching glove
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Moves with Priority: Endure, Helping Hand, Protect, Fake Out, Feint, Mach Punch, Upper Hand, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Burning Jealousy, Scorching Sands, Will-O-Wisp
Moves that boost Infernape's stats
- Agility
- Bulk Up
- Calm Mind
- Flame Charge
- Nasty Plot
- Swords Dance
Most notable and possible best moves for Infernape
- Blast Burn
- Earthquake
- Fake Out
- Knock Off
- Protect
- Rest
- Stealth Rock
- Taunt
- U-turn
Common Effort Values for Infernape in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Infernape's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Infernape. Top rated Infernape Scarlet/Violet movesets. You can find Infernape builds Scarlet/Violet. Infernape movesets Scarlet/Violet are listed here. VGC Infernape Competitive Movesets can be found here. Find various EV spreads, find the best nature for Infernape in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution