Competitive Information for Krookodile [Scarlet/Violet]
Ground / Dark
Abilities:
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
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Movesets for Singles
Looking for a competitive moveset for Krookodile? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Krookodile, a wonderful Pokémon boasting Ground and Dark attributes. It's to see Krookodile show up as a Scarlet/Violet opponent. Don't underestimate it; it can be a hidden gem in the meta. It is weak to Bug, Fairy, Fighting, Grass, Ice, and Water-typed attacks. Explore the movesets of Krookodile below to understand its battle capabilities.
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Knock Off
- Earthquake / High Horsepower
- Outrage
- Close Combat
Krookodile is a high-quality Physical Sweeper for single battles. This moveset was constructed to take down the opponent's team with formidable physical attacks. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oaa229
Item: Choice Scarf
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crunch
- Outrage
- Rock Slide
- Earthquake
Krookodile is an impressive Physical Sweeper for single battles. It's purpose is to take down the opponent's team with overwhelming physical moves. Choice Scarf will increase Krookodile's speed by 1.5x but will lock you into the first move you pick. With Moxie, Krookodile's attack is raised by 1 stage if it attacks and koes another pokemon. Typical sweeping Krookodile. This can even be used in Team battles for a knockout, massively raising attack. Crunch and Earthquake is STAB, Outrage is just freaking powerful, and Rock Slide deals with Ice types.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oba229
Movesets for Doubles
Need a strong doubles moveset for Krookodile? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Earthquake / High Horsepower
- Foul Play / Knock Off
- Rock Slide
- Outrage / Breaking Swipe
Krookodile is a fabulous Physical Sweeper for double battles. It is designed to take down the opponent's team with intense physical attacks. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
◆ Breaking Swipe is a physical 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/paa229
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Bug moves are bad against Steel/Poison/Fairy/Fighting/Fire/Flying/Ghost.
Fairy moves are bad against Steel/Poison/Fire.
Fighting moves are bad against Ghost.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Ice moves are bad against Water/Steel/Fire/Ice.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Krookodile is: Steel or Fire
Terastallizing into one of it's default typings ( Ground or Dark ) could also prove advantageous.
Select a Tera-type:
Teratype Bug moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is a decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
Link (click to copy):
https://hohoushome.com/b/qaaa229
Teratype Dark moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Tera Blast
- Earthquake / Stomping Tantrum
- Close Combat
- Double-Edge / Body Slam
Krookodile is a sensational Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa229
Teratype Dragon moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Outrage / Tera Blast
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
Krookodile is an awesome Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcaa229
Teratype Electric moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast / Thunder Fang
Krookodile is a pretty decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Fang is a physical TERA-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qdaa229
Teratype Fairy moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is a fabulous Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
Link (click to copy):
https://hohoushome.com/b/qeaa229
Teratype Fighting moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Close Combat / Tera Blast
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Shadow Claw / Double-Edge
Krookodile is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages. Shadow Claw was added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qfaa229
Teratype Fire moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast / Fire Fang
Krookodile is pretty popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Fang is a physical TERA-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qgaa229
Teratype Flying moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is an extraordinary Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
Link (click to copy):
https://hohoushome.com/b/qhaa229
Teratype Ghost moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Shadow Claw / Tera Blast
- Close Combat
Krookodile is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiaa229
Teratype Grass moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is a marvelous Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
Link (click to copy):
https://hohoushome.com/b/qjaa229
Teratype Ground moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Earthquake / Tera Blast
- Foul Play / Crunch
- Close Combat
- Double-Edge / Body Slam
Krookodile is a pretty decent Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkaa229
Teratype Ice moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is an outstanding Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
Link (click to copy):
https://hohoushome.com/b/qlaa229
Teratype Normal moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Double-Edge / Body Slam
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
Krookodile is a stupendous Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmaa229
Teratype Poison moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is a remarkable Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
Link (click to copy):
https://hohoushome.com/b/qnaa229
Teratype Psychic moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
Link (click to copy):
https://hohoushome.com/b/qoaa229
Teratype Rock moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast / Rock Slide
Krookodile is an interesting Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/qpaa229
Teratype Steel moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Close Combat
- Tera Blast
Krookodile is a stupendous Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
Link (click to copy):
https://hohoushome.com/b/qqaa229
Teratype Water moveset for Krookodile
Item: Focus Sash / Choice Band
Ability: Anger Point
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Crunch
- Earthquake / Stomping Tantrum
- Aqua Tail / Tera Blast
- Close Combat
Krookodile is an outstanding Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Anger Point, if Krookodile (not its substitute) takes a critical hit its attack is raised 12 stages.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Krookodile's last move failed).
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qraa229
Movepool
Want to know what moves Krookodile can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Krookodile.
Damage Modifiers:
Combo List
These are a list of several common move combinations Krookodile can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Krookodile
- Moves: Swagger + Foul play
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scorching Sands
Moves that boost Krookodile's stats
- Bulk Up
- Curse
- Hone Claws
- Scale Shot
Most notable and possible best moves for Krookodile
- Earthquake
- Knock Off
- Protect
- Rest
- Snarl
- Stealth Rock
- Taunt
Common Effort Values for Krookodile in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Krookodile's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Krookodile. Top rated Krookodile Scarlet/Violet movesets. You can find Krookodile builds Scarlet/Violet. Krookodile movesets Scarlet/Violet are listed here. VGC Krookodile Competitive Movesets can be found here. Find various EV spreads, find the best nature for Krookodile in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution