Competitive Information for Krookodile [Sword/Shield]
Ground / Dark
Abilities:
Movesets for Singles
What is a good competitive moveset for Krookodile? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Krookodile is a stupendous Ground and Dark-typed Pokemon. It's usual to find yourself dealing with Krookodile when battling in the 8th generation meta. Krookodile is typically seen in the UU tier (Underused). Krookodile is weak to Bug, Fairy, Fighting, Grass, Ice, and Water-typed attacks.
Item: Focus Sash / Kee Berry
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Darkest Lariat / Lash Out
- Scary Face
- Taunt
Physical Sweeper Krookodile (Popular/Trending)
Krookodile is popular Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage. With a Kee Berry equipped to it, raises Krookodile's defense by 1 stage after it is hit by a physical attack then the Kee Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
◆ Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Krookodile had a stat lowered this turn).
◆ Scary Face is a status move (lowers the target's speed by 2 stages).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
Link (click to copy):
https://hohoushome.com/b/is10a229
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Knock Off
- Earthquake / High Horsepower
- Close Combat
- Outrage
Physical Sweeper Krookodile (Intimidate)
Krookodile is a marvelous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
Link (click to copy):
https://hohoushome.com/b/is11a229
Item: Choice Scarf
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crunch
- Outrage
- Rock Slide
- Earthquake
Krookodile Physical Sweeper (Murderous Krock)
Krookodile is pretty popular Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Krookodile's speed by 1.5x but will lock you into the first move you pick. With Moxie, Krookodile's attack is raised by 1 stage if it attacks and koes another pokemon. Typical sweeping Krookodile. This can even be used in Team battles for a knockout, massively raising attack. Crunch and Earthquake is STAB, Outrage is just freaking powerful, and Rock Slide deals with Ice types.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/is12a229
Movesets for Doubles
What is a good doubles moveset for Krookodile? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Choice Scarf
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 20 Hp / 12 Atk / 212 Def / 20 SpD / 244 Spe
Moveset:
- High Horsepower
- Rock Slide
- Foul Play
- Snarl
Doubles Support Krookodile (Popular VGC)
Krookodile is a pretty decent Support for double battles. This particular build was popular during past competitions. Choice Scarf will increase Krookodile's speed by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of adjacent opponents by 1 stage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/id10a229
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Earthquake / High Horsepower
- Foul Play / Knock Off
- Rock Slide
- Outrage
Doubles Physical Sweeper Krookodile (Intimidate)
Krookodile is popular Physical Sweeper for double battles. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
Link (click to copy):
https://hohoushome.com/b/id11a229
Movepool
Wondering what moves can Krookodile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Krookodile can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Krookodile
- Moves: Swagger + Foul play
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scorching Sands, Toxic
Moves that boost Krookodile's stats
- Bulk Up
- Hone Claws
- Power-Up Punch
- Scale Shot
Most notable and possible best moves for Krookodile
- Close Combat
- Darkest Lariat
- Earthquake
- High Horsepower
- Iron Tail
- Knock Off
- Lash Out
- Power Trip
- Protect
- Rest
- Rock Slide
- Scary Face
- Snarl
- Stealth Rock
- Taunt
- Toxic
Common Effort Values for Krookodile in Sword and Shield
- Jolly Nature ( 4/252/0/0/0/252 )
- Jolly Nature ( 0/252/0/0/4/252 )
- Optimize Krookodile's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Krookodile. Top rated Krookodile Sword/Shield movesets. You can find Krookodile builds Sword/Shield. Krookodile movesets Sword/Shield are listed here. VGC Krookodile Competitive Movesets can be found here. Find various EV spreads, find the best nature for Krookodile in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution