Competitive Information for Larvitar [Scarlet/Violet]
Rock / Ground
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
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Movesets for Singles
Looking for a competitive moveset for Larvitar? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Larvitar, a distinguished Pokémon with Rock and Ground typing! Larvitar is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks. Check out the movesets listed below to learn more about Larvitar's strategies.
Item: Flame Orb / Rindo Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Brick Break
- Outrage
- Protect
In single battles, Larvitar's Physical Sweeper role is an awesome. It's goal is to overwhelm foes with heavy-hitting physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
◆ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/oaaf6
Movesets for Doubles
Need a strong doubles moveset for Larvitar? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Rindo Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Iron Head / Brick Break
- Protect
Ready for double battles? Larvitar is an awesome Physical Sweeper. This moveset design focuses to take down the opponent's team with powerful physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/paaf6
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Water moves are bad against Water/Dragon/Grass.
Fighting moves are bad against Ghost.
Ground moves are bad against Flying.
Ice moves are bad against Water/Steel/Fire/Ice.
Steel moves are bad against Water/Steel/Electric/Fire.
The most recommended Terastral Type for Larvitar is: Grass or Dragon
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Water, Steel or Fire
Terastallizing into one of it's default typings ( Rock or Ground ) could also prove advantageous.
Select a Tera-type:
Teratype Bug moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Larvitar is a phenomenal Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qaaaf6
Teratype Dark moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Crunch / Tera Blast
- Protect
Larvitar is a sensational Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qbaaf6
Teratype Dragon moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Outrage / Tera Blast
- Earthquake / Stomping Tantrum
- Brick Break / Facade
- Protect
Larvitar is a decent Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Brick Break was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qcaaf6
Teratype Electric moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Larvitar is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qdaaf6
Teratype Fairy moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Larvitar is an outstanding Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qeaaf6
Teratype Fighting moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Crunch
- Tera Blast / Brick Break
- Protect
Larvitar is popular Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide or Crunch are added to provide additional threat coverage.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qfaaf6
Teratype Fire moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Larvitar is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qgaaf6
Teratype Flying moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Facade
- Outrage
- Protect
Larvitar is a wonderful Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qhaaf6
Teratype Ghost moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Larvitar is an extraordinary Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qiaaf6
Teratype Grass moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Larvitar is a fabulous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qjaaf6
Teratype Ground moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Tera Blast
- Iron Head / Brick Break
- Outrage
- Protect
Larvitar is a marvelous Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qkaaf6
Teratype Ice moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Iron Head
- Outrage
- Protect
Larvitar is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide or Iron Head are added to provide additional threat coverage.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qlaaf6
Teratype Normal moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Facade / Body Slam
- Earthquake / Stomping Tantrum
- Outrage
- Protect
Larvitar is a sensational Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qmaaf6
Teratype Poison moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Crunch / Facade
- Outrage
- Protect
Larvitar is a pretty decent Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Crunch was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qnaaf6
Teratype Psychic moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Crunch / Facade
- Outrage
- Protect
Larvitar is pretty popular Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Crunch was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qoaaf6
Teratype Rock moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Rock Slide
- Earthquake / Stomping Tantrum
- Brick Break / Facade
- Protect
Larvitar is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Brick Break was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qpaaf6
Teratype Steel moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Facade
- Iron Head / Tera Blast
- Protect
Larvitar is a marvelous Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qqaaf6
Teratype Water moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Larvitar is a sensational Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/qraaf6
Movepool
Want to know what moves Larvitar can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Larvitar.
Damage Modifiers:
Combo List
These are a list of several common move combinations Larvitar can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Larvitar
- Moves: Rest + Sleep talk
- Ability: Guts + Item: Flame orb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Brick Break
Moves that boost Larvitar's stats
- Ancient Power
- Curse
- Dragon Dance
- Iron Defense
Most notable and possible best moves for Larvitar
- Earthquake
- Protect
- Rest
- Snarl
- Stealth Rock
- Taunt
Common Effort Values for Larvitar in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Larvitar's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Larvitar. Top rated Larvitar Scarlet/Violet movesets. You can find Larvitar builds Scarlet/Violet. Larvitar movesets Scarlet/Violet are listed here. VGC Larvitar Competitive Movesets can be found here. Find various EV spreads, find the best nature for Larvitar in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Pupitar evolution